- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New mechanics for pilots: ground target search radar, flares and automatic correction for target marker (ballistic calculator).
Modern military vehicles are dependent on many high-tech systems which are designed to improve its efficiency and survival on the battlefield many times over. Implementing such vehicles in War Thunder we can also not forget about this feature and in update 1.97 “Viking Fury” it is time for pilots to get acquainted with the new features.
All the described mechanics that are being implemented for those vehicles with which they were actually used in real life by taking into account the peculiarities of each particular system.
Flares
An effective method of counteracting heat-seeking missiles will be available for aircraft pilots of for example such vehicles as the Phantom F-4E.
Firing flares will allow most air-to-air missiles to be directed in the wrong direction but don’t forget that such a trick will not work with missiles launched from surface-to-air missile (SAM) systems which are guided by laser beam.
A Constantly Computed Impact Point (CCIP)
Pilots of modern attack helicopters will be able to shift part of the “work” of pointing with the automatic system which displays on your screen with high precision not only the sight of the automatic cannon or unguided rockets but also a specific point where shells or unguided rockets will impact based on current speed and heading!
For aircraft pilots, this fire control system will also calculate the point of impact of a bomb and display it on your screen.
Ground target detection radar
Radar stations are not the sole prerogative of self-propelled anti-aircraft guns and SAM’s - they can also be found on more and more vehicles from aircraft to naval vessels. If you are not familiar with this mechanic it is probably the right time now to discover it as helicopters have learned how to detect ground targets with their radars!
Some variants of aircraft radars can even distinguish wheeled vehicles from tracked vehicles. They are already embedded in the new mechanics and are only waiting for the appearance of suitable vehicles.
Advanced radars will mark the detected ground vehicles on your radar and clever systems will point the sighting optics in the direction of the selected target at your very first command.
New radial menu
We have also implemented a new radial menu which conveniently groups all the key functionality of such a radar for more user friendly control of the noticeably complex detection and guidance systems.
With all its advantages even such impressive mechanics can not become an absolute weapon. Radars that are implemented in War Thunder are based on honest physical laws and will not allow reflected signals through buildings, massive shelters and even vegetation. Therefore in order to detect the enemy armoured vehicle you will need to take a risk with being spotted on enemy radars.
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Comments (132)
Thank you for the addition of the bomb pipper for aircraft, it makes learning Mach Bombing so much easier. Not that I want at least try without it of course. It's also a good mechanic for realism
Well, then.. Would it be possible for the swordfish to get its ground scanning radar?
It was a air - to - sea radar and he wasn't really effective
Machin_10, just for fun =)
How are the hamsters today? you caught them or are they still being a pain?
Will CCIP work on simulator someday?
1. Heat source trakcing was still bugged on the dev server. Multiple heat signatures just maeks te missiel go haywire instead of seeking the average of the two heat sources or seeking out the brighter one. 2. CCIPseems nice but probably on't be that great in sim battles considering how bugged helicopters and their control schemes are. You can't even use the AAM on the ka-50 because the seeker points elsewhere in multiplayer. 3. Ground radar = Making balance worse 4. Radial menus are nice
Real talk tho where's the AAM-3 missiles on the EJ, or the Kai mod with the GCS-1 system or the HUD that was mentioned on the DMM post
The F-4E Phantom II that the Japanese are getting is not an EJ Kai, just an E, and therefore has no AAM-3 or anything else.
GermanLMG, Hence why I mentioned the Kai mod specifically- the one that was said to be in development?
noice, next, adding the targeting computer for ground tech, and giving the leclerc it's closest to reality one and leting him rampaging the whole ennemy teams by itself (leclerc is the best mbt at dealing with other mbts, it's even made to be at 1 leclerc vs several tank at the same time and win)
Anyway to let the planes fight in 10.3 without be killed by a stupid op spaa, or we have to keep forced to go 8.7 to play with our jets?
Go play air battles
saint78, This is not world of warplanes,i want to play a map with tanks and planes.
Better turn off this auto flares system on helis, its completely useless and annoying, and makes no fun in the game. This system is really bad irl and they dont use this too often. Better just add warning and let the player decide if he want to use flares or not. Atleast add a option for this, i mean ( auto-flares, or manually) But for me, you should just remove this from RB and SB, and on AB add a option for auto and manually.
Exact, gajin do the more but dont do the less. some simple things that could improve the game greatly arent not even spoken. I Quote: 1- allow players to choose the fuel amount on the aircrafts more freely. with a sliding bar allowing the players to set the value that they wish whitin the 0 to max minuts of fuel disponible on the aircraft. 2- add more bullets for some aircrafts. he 162 from germany has a very limited amount. same on mig 19 S
Elvelinx, This game is supposed to be as realistic as possible, if you just want them to add more rounds to a plane which it did not have, would that not defeat the purpose? But if there is a source to support the claim that they had more rounds, it would be great if you would report it!
Nice. Can we get some high angle of attack and g-force warning sounds too please? also mirage of course
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