- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New mechanics for pilots: ground target search radar, flares and automatic correction for target marker (ballistic calculator).
Modern military vehicles are dependent on many high-tech systems which are designed to improve its efficiency and survival on the battlefield many times over. Implementing such vehicles in War Thunder we can also not forget about this feature and in update 1.97 “Viking Fury” it is time for pilots to get acquainted with the new features.
All the described mechanics that are being implemented for those vehicles with which they were actually used in real life by taking into account the peculiarities of each particular system.
Flares
An effective method of counteracting heat-seeking missiles will be available for aircraft pilots of for example such vehicles as the Phantom F-4E.
Firing flares will allow most air-to-air missiles to be directed in the wrong direction but don’t forget that such a trick will not work with missiles launched from surface-to-air missile (SAM) systems which are guided by laser beam.
A Constantly Computed Impact Point (CCIP)
Pilots of modern attack helicopters will be able to shift part of the “work” of pointing with the automatic system which displays on your screen with high precision not only the sight of the automatic cannon or unguided rockets but also a specific point where shells or unguided rockets will impact based on current speed and heading!
For aircraft pilots, this fire control system will also calculate the point of impact of a bomb and display it on your screen.
Ground target detection radar
Radar stations are not the sole prerogative of self-propelled anti-aircraft guns and SAM’s - they can also be found on more and more vehicles from aircraft to naval vessels. If you are not familiar with this mechanic it is probably the right time now to discover it as helicopters have learned how to detect ground targets with their radars!
Some variants of aircraft radars can even distinguish wheeled vehicles from tracked vehicles. They are already embedded in the new mechanics and are only waiting for the appearance of suitable vehicles.
Advanced radars will mark the detected ground vehicles on your radar and clever systems will point the sighting optics in the direction of the selected target at your very first command.
New radial menu
We have also implemented a new radial menu which conveniently groups all the key functionality of such a radar for more user friendly control of the noticeably complex detection and guidance systems.
With all its advantages even such impressive mechanics can not become an absolute weapon. Radars that are implemented in War Thunder are based on honest physical laws and will not allow reflected signals through buildings, massive shelters and even vegetation. Therefore in order to detect the enemy armoured vehicle you will need to take a risk with being spotted on enemy radars.
More Development Blogs:
Comments (132)
These things are cool, but there have much more simple things that could improve the joy of play greatly that arent not even spoken. I Quote: 1- allow players to choose the fuel amount on the aircrafts more freely. with a sliding bar allowing the players to set the value that they wish whitin the 0 to max minuts of fuel disponible on the aircraft. 2- add more bullets for some aircrafts. MIG 19 S has near 70 bullets per cannons, and these are fast firing cannons. not enough to face missile jets
Elvelinx, This game is supposed to be as realistic as possible, if you just want them to add more rounds to a plane which it did not have, would that not defeat the purpose? But if there is a source to support the claim that they had more rounds, it would be great if you would report it!
Nice to see that the helos are being dialed back...and that gaijin is once again addressing the concerns of members from Comments. Hang on a second...
First real development in this update! Finally!
This is cool, especially the radial menu, those systems have desperately needed something like that with how many keybinds there are to remember.
Will the 21 SMT have flares too?
Not in this update it seems
Will the T-2 get its ground radar?
Finally! War Thunder updated some parts of the UI. There's still needs more changes like the outdated compass as it doesn't match up.
Cause this is totally what helicopters needed in the game! Easy mode!
I really like the new changes for helicopters. I hope this means we can bring them closer to the front line. It's really a shame how quickly you get blasted out of the air most games, but when you get a good run it's so fun to go in and use unguided rockets (:
Thank you! This is the kinda stuff I love to see in Dev blogs/updates. Not just new vehicles but systems that make each vehicle different and unique and add depth to the game. Keep it up