- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New mechanics for pilots: ground target search radar, flares and automatic correction for target marker (ballistic calculator).
Modern military vehicles are dependent on many high-tech systems which are designed to improve its efficiency and survival on the battlefield many times over. Implementing such vehicles in War Thunder we can also not forget about this feature and in update 1.97 “Viking Fury” it is time for pilots to get acquainted with the new features.
All the described mechanics that are being implemented for those vehicles with which they were actually used in real life by taking into account the peculiarities of each particular system.
Flares
An effective method of counteracting heat-seeking missiles will be available for aircraft pilots of for example such vehicles as the Phantom F-4E.
Firing flares will allow most air-to-air missiles to be directed in the wrong direction but don’t forget that such a trick will not work with missiles launched from surface-to-air missile (SAM) systems which are guided by laser beam.
A Constantly Computed Impact Point (CCIP)
Pilots of modern attack helicopters will be able to shift part of the “work” of pointing with the automatic system which displays on your screen with high precision not only the sight of the automatic cannon or unguided rockets but also a specific point where shells or unguided rockets will impact based on current speed and heading!
For aircraft pilots, this fire control system will also calculate the point of impact of a bomb and display it on your screen.
Ground target detection radar
Radar stations are not the sole prerogative of self-propelled anti-aircraft guns and SAM’s - they can also be found on more and more vehicles from aircraft to naval vessels. If you are not familiar with this mechanic it is probably the right time now to discover it as helicopters have learned how to detect ground targets with their radars!
Some variants of aircraft radars can even distinguish wheeled vehicles from tracked vehicles. They are already embedded in the new mechanics and are only waiting for the appearance of suitable vehicles.
Advanced radars will mark the detected ground vehicles on your radar and clever systems will point the sighting optics in the direction of the selected target at your very first command.
New radial menu
We have also implemented a new radial menu which conveniently groups all the key functionality of such a radar for more user friendly control of the noticeably complex detection and guidance systems.
With all its advantages even such impressive mechanics can not become an absolute weapon. Radars that are implemented in War Thunder are based on honest physical laws and will not allow reflected signals through buildings, massive shelters and even vegetation. Therefore in order to detect the enemy armoured vehicle you will need to take a risk with being spotted on enemy radars.
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Comments (132)
probably the best thing in the update so far, lets hope its not bugged
"lets hope its not bugged" ohhhh my sweet summer child
bugged or not, i rather have the update now with some bugs than getting it later actually..!
Oh, so the multi function menu is coming after all. Nice!
Devs are trying to ease some control issues we have for some time, this should help :)
Ouiche, I'd love to see a "cycle weapons" keybind system, where in addition to the seperate keybinds for every bomb, rocket, missile etc. we can have one ordanance fire button and a way to cycle through what we want to fire with it. Also for cycling through weapons on tanks and ships!
Nice quality of live improvement. I finally don't have to waste my keys on all radar options. Maybe in the near future could you overhaul mechanic of choosing weaponry, instead of ready sets, modyfing armement on pylons?
i was hopeful customization of individual pylons for all aircraft types was coming this patch :(
Cheeki____Breeki, Why were you hopeful if that. There was literally zero indication that would be a thing this patch. It sounds like you are applying unreasonable expectations on a patch and then getting let down when they dont meet those expectations.
Please add the ballistic computer to the Etendard IVM without the players having to do a bug report. I'm sure the devs have enough documents for it, but they seem to simply have forgotten about it, at least on the dev server :D
Etendard doesn't need just its balistic computer, it needs also AS-30 and R550
Machin_10, And a flight model that isn't woefully worse than it's actual maneuverability.
After those features are appiled to the game, the balance of 9.3~10.3 ground battle will be completely destroyed. Before adding them, devs must think about how tankers resist deadly attacks from helis.
i have a feeling that next patch we ll get new gen of spaa`s
Helis won't be able to spawn at the beginning of the match with ATGMs or AAMs now. It's something.
ATTENTION: this is a highly sarcastic post!!! hey, wow, look at the amazing buff helis finally get. more automation of actions is just the thing we needed! point-and-click was far too complication, now we can even move on while the heli kills our targets for us, so we finally pick our noses while fighting against those overpowered tanks that far too often (maybe even more than 10% of the time) survive our underpowered missiles and dare to shoot back! finally some justice! thank you gaijin!
I'm With you m8
100% true ^
Oh, you tankers thought you could at least hide from them?! Not anymore you don't!
Cool beans... not so much for the tanks that get the worst of it
Fantastic, will we see the return of gun and rocket CCIP for jet aircraft like we saw in dev 1? it was removed from dev 2 seemingly as only bomb CCIP worked there.
i guess theese systems were main reason of looking for bugs by the devs. And i am rly glad they did bcs mechanics should always work as intended.
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