
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New mechanics for pilots: ground target search radar, flares and automatic correction for target marker (ballistic calculator).
Modern military vehicles are dependent on many high-tech systems which are designed to improve its efficiency and survival on the battlefield many times over. Implementing such vehicles in War Thunder we can also not forget about this feature and in update 1.97 “Viking Fury” it is time for pilots to get acquainted with the new features.
All the described mechanics that are being implemented for those vehicles with which they were actually used in real life by taking into account the peculiarities of each particular system.
Flares
An effective method of counteracting heat-seeking missiles will be available for aircraft pilots of for example such vehicles as the Phantom F-4E.
Firing flares will allow most air-to-air missiles to be directed in the wrong direction but don’t forget that such a trick will not work with missiles launched from surface-to-air missile (SAM) systems which are guided by laser beam.
A Constantly Computed Impact Point (CCIP)
Pilots of modern attack helicopters will be able to shift part of the “work” of pointing with the automatic system which displays on your screen with high precision not only the sight of the automatic cannon or unguided rockets but also a specific point where shells or unguided rockets will impact based on current speed and heading!
For aircraft pilots, this fire control system will also calculate the point of impact of a bomb and display it on your screen.
Ground target detection radar
Radar stations are not the sole prerogative of self-propelled anti-aircraft guns and SAM’s - they can also be found on more and more vehicles from aircraft to naval vessels. If you are not familiar with this mechanic it is probably the right time now to discover it as helicopters have learned how to detect ground targets with their radars!

Some variants of aircraft radars can even distinguish wheeled vehicles from tracked vehicles. They are already embedded in the new mechanics and are only waiting for the appearance of suitable vehicles.
Advanced radars will mark the detected ground vehicles on your radar and clever systems will point the sighting optics in the direction of the selected target at your very first command.
New radial menu
We have also implemented a new radial menu which conveniently groups all the key functionality of such a radar for more user friendly control of the noticeably complex detection and guidance systems.

With all its advantages even such impressive mechanics can not become an absolute weapon. Radars that are implemented in War Thunder are based on honest physical laws and will not allow reflected signals through buildings, massive shelters and even vegetation. Therefore in order to detect the enemy armoured vehicle you will need to take a risk with being spotted on enemy radars.
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Comments (132)
why do you always need to dumb down the game and make everything easier for helicopter pilots? there's no need to remove skill from the game if you're going to give computer wizardry to helos why don't you give FCS features to tanks aswell? where do you draw the line?
Wow, this is a fantastic surprise. As excited as I am for all the new vehicles and locations, these new gameplay features easily top my list of "most excited for". Outstanding work, Gaijin!
Good!!! More mechanics like this! Also please think about improving flight engine for planes. I know that you do not want to be as realistic as is e.g. Il2, but you need to think also about keeping flight models up to date. You can recognize that other games are light years ahead in this.
This update looks lit and really good!, but I have a concern about CCIP, you see, in Helicopters EC, ka-50 already stomped with their automatic guided proximity-fused missiles, now with this CCIP, they will easily defend themselfs with their guns?, and also some other copters that benefit with it.. If it was already hard for a new Helicopter player in EC, this will be a nightmare, but overall this looks really fun and im exited for it
why cant tanks get such advanced features ?
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