- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’re pleased to share with you our new tone mapping system which is being implemented in update 1.91 “Night Vision” making the game appear softer and slightly less saturated.
Dear friends,
War Thunder update 1.91 “Night Vision” is almost upon us, and today, we’d like to talk a little about some of the visual features that will be waiting for you when the update lands.
At the moment, we’re working on HDR monitor support (monitors capable of showing a high dynamic range of the visuals), and as part of this preparation, we are going to introduce a new tone mapping system in update 1.91. The updated tone mapping will make the game appear a little softer and more “cinematic”, as all colour conversions are to be completed in the HDR range. The game will support changes to the temperatures of colour (warm, cool, etc), depending on the time of day and weather. In addition, the new tone mapping system works slightly faster than the previous one.
Check out a few screenshots taken with the new tone mapping system. The beauty you see will be on your own monitor very soon, so stay tuned!
Previous development blogs
Comments (119)
Looks warmer and less hard to eye. it also looks lots better and more realistic
nah, in high latitude everything is in colder light. less Russian, more Amerikan
Indeed. A much more visually appealing and photo realistic look :)
This looks great
Agreed. Such a baller update.
REMOVE ULQ OPTION
At least make ULQ players play only ULQ players. If they have to wait longer for MM so be it. Theres no reason why the rest of us have to play like Sandra Bullock in Birdbox while they are playing like Homelander in The Boys. Very simple piece of gate keeper code. If you have ULQ settings you go in this line and if you don't you go in this line. Problem solved. Made a video about this too.
WARNERwinsGAMING, Having your own MM?? That wouldn't work. Perhaps limit the rank you can play in ULQ.
neato, will this have any affect on ulq? As long as it doesn't turn my potato pc in to a stove-top, any QOL update is welcome.
Positive, if any. "In addition, the new tone mapping system works slightly faster than the previous one"
u play ulq ???? plz here: https://www.minecraft.net/en-us/download/
I see litterally 0 difference except a bit more contrast and a yellow filter
Because thats what it is XD. Same graphics same blinding sun just a yellow filter...this just bring me back when Btf 3 added the blue filter but this is just lamme.
LU1S, Tonemapping isn't adding a yellow filter or anything. It's how color will change in any circumstance.
Nice changes overall. Will this help cure the nuclear sun?
Sadly...no
Why should it be cured? In RL sun is blinding at times, you know? Adds abit more challenge and tactical depth (no, don't charge into the sun, duh.) to the game.
Nais
Is it tommorow orrrrrrrrrrrrrrr
I don't think so since the new PS4 packs haven't been released
*EmyR_11, PS4 packs don't mean anything. Gromvoiny (Store Team) said this: "No, it's not what I said. It's bad if we release the packs but there is no patch. However, it's okay and it happened a lot of times before when the patch is released, but PS Store packs come out only a week later or so. We don't postpone the update just because we can't release PS Store packs together with it."
Nice! Hope to see the update soon, but first fix all the issues that were found on the dev server :)
Is there any planned changes to the in-game bloom system that causes horrendous visibility upon facing the camera anywhere other than the sky (especially during sunsets, causing one team to be essentially blind without using lower graphics)? It looks awful & also causes serious imbalance under certain lighting conditions and also isn’t even toggleable without completely dropping your graphics settings :/
I hope they do....but u know komrade thats too much work
unbalanced gameplay due to natural causes is not bad, it's realistic, because war is unbalanced. The time when two armies agreed to face on another on field as if it were a game of chess are long gone.
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