
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

This article goes over some points from the VFX team about the improvements made to Ray Tracing technologies in the Hornet’s Sting update.
As promised at the end of last year, work on making Ray Tracing better doesn’t stop! First up, Ray Tracing is now enabled on all PCs, regardless of GPU Vendor. AMD Radeon and Intel Arc users can now enjoy all RT features. We’re still working to make RT available on Xbox Series and PlayStation 5 consoles.
By making several changes in the code, we’ve significantly improved RT performance.
- We have reworked the way rays go through foliage, which helps when going through a forest.
- We have updated the denoiser we use to process the RT results. The new version has a bigger improvement in speed, while maintaining the same quality.
- We have a new Shadow Quality setting. This is a big one. Low allows us to shoot half as many rays as before, while medium is contextual, but usually removes 30-50% of the rays in fully lighted or shadowed areas. This is a serious improvement, and you should be aware that even on the Low setting, the difference from the High setting is very small if you are using one of the advanced Temporal anti-aliasing methods, like TSR, DLSS, XeSS of FSR. They are for sure more demanding than less advanced methods, but surpass them in image quality in both native resolution and when doing upscaling. The Low setting is also less prone to performance drops in heavily loaded scenes.
Don’t see much of a difference? Exactly. And as said before, Low demands two times less resources than High (which was used before the update).
All of these improvements can result in an overall 20-25% reduction of the GPU cost of the RT effects.
We’ve worked on the windows of buildings with Ray Tracing enabled. At launch they were way too mirror-like, but after some love they now look much more natural and physically correct.


Before
After
We’ve also identified several code paths where RT became unstable, which lead to GPU or even game crashes. These are now greatly reduced, and RT is much more stable now.
That’s it for now! We’ve got even more great improvements ahead, so stay tuned.
Comments (26)
Comments will be premoderatedDon't think the before and after text below the slider is correctly placed?
If you will read the text, it will be clear for you :)
it's so real
When ray tracing comes to console too will it be an exclusive of PS5 pro or the base PS5 will also be able to use ray tracing?
No info for now, devs are still working on implementing Ray Tracing on consoles.
The standard PS5 should be able to do RT but might be locked at certain fps limits compaired to the Pro version. Imagine it like in spiderman 2 with fidelity and performance mode
Could these changes be causing micro stutters. Lately, low ping no packet loss high fps, other tanks appear to rubberband quite a bit.
No ray tracing is not enabled for every PC player, I can't use it. Did you forget about *some* PC players?
It is if you have software and hardware compatible with this feature.
Any news for the micro stutter and freeze that ruins the game experiences...? Almost unplayable since the last Maj. (I wasn't using RT, as my gpu can't handle it anyway)
No issues for me, please submit valid bug report here: https://community.gaijin.net/issues/p/warthunder Cheers!
How does one use RTX, without the resolution being incredibly pixilated?
hmm, the slider must have its before and after reversed, the before looks more realistic than the after.. i mean this look like a classic old 3d game going from good colors to the 'war brown' filter.. and loss of shadows from where they would be.
Any fixes on the stability? The only reason that keeps me from using RT is the instability. Randomly freezes for around 15 seconds, sometimes straight up crashes.
Awesome!
When will all smoke types have shadows?
Submit a complaint