- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’re pleased to share with you our new tone mapping system which is being implemented in update 1.91 “Night Vision” making the game appear softer and slightly less saturated.
Dear friends,
War Thunder update 1.91 “Night Vision” is almost upon us, and today, we’d like to talk a little about some of the visual features that will be waiting for you when the update lands.
At the moment, we’re working on HDR monitor support (monitors capable of showing a high dynamic range of the visuals), and as part of this preparation, we are going to introduce a new tone mapping system in update 1.91. The updated tone mapping will make the game appear a little softer and more “cinematic”, as all colour conversions are to be completed in the HDR range. The game will support changes to the temperatures of colour (warm, cool, etc), depending on the time of day and weather. In addition, the new tone mapping system works slightly faster than the previous one.
Check out a few screenshots taken with the new tone mapping system. The beauty you see will be on your own monitor very soon, so stay tuned!
Previous development blogs
Comments (119)
I can't wait for only 5% of the player base to experience this because everyone else is playing on ULQ.
Honestly if you can't run this game in 2019 almost 2020 then you shouldn't be gaming at all, period.
When ULQ be put out of the game? I play on high setings, and in Tank battle most time i'm hit by oponent who see thru bushes fences and trees. How many computers in 2019 cannot run this game on normal setings, even my 10 yers laptop can run on High, If not, please make button "I don't watn play with ULQ players" I may wait litle longer, beter this then hit on spown from second spown becose ULQ cheating
I must be getting old or going blind.
nvm I see the difference now, the slidey thing moves side to side. So just senile.
GJ 👍 this is a very nice Patch (so far)
it would be nice if we could know when the update comes out
TODAY GIB
Looking good! Usually i play on "Contrast" to get more color, might be obsolete with this one
Update is today
really
I'm left in awe of the sound and graphical effects that will be introduced in this patch. But I have to ask, If you guys are capable, (which you clearly are, based on wonderful work like this) why have we not seen new gamemodes, historical, ahistorical, or, my favorite, dueling events? I'm not going to sh*t on the game, War Thunder is and will continue to be my favorite game no matter what. But I think there are a great number of minor design choices that could make the game much more enjoyable.
its a shame everyone has to play on ULQ!
How is this "less saturated"? I would say its more saturated than before and looks more artificial imo.
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