- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Improved Squadron Activity Mechanic
There will be major changes added to the squadron activity mechanic in one of the next upcoming updates. Squadron activity was originally introduced to make it easier for players and squadron commanders to understand the activity level of a squadron or the individual players within it outside of squadron battles. It did this very well, but there was still place for improvement. Players who left comments about this mechanic have always wanted activity to be more than just a number – they want it to represent something more and be more useful to the players who are earning it. Well, we feel the same way, so it’s finally going to happen in the next update!
Activity points earned by squadron members can now be spent to research special squadron vehicles. Squadrons can now combine their efforts to unlock new aircraft, tanks and ships.
Activity
Player activity is the sum of activity points gathered by the player during the last 14 days. Activity points are earned in all battles in which Research Points are accrued to the vehicles. One activity point is given for every 200 RPs.
To get activity, it is not necessary to play squadron battles - it is enough be a squadron member and play random battles.
Squadron Vehicles Coming in one of the future updates!
Three new vehicles will become available for research in update 1.87 one of the future updates:
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The M901 ITV, a rank VI American ATGM SPG
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The SKR Pr.35, a rank III Soviet ship
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The B-48 Firecrest, a rank IV British fighter/attack aircraft
All three vehicles will have the earning power on the linear vehicle level.
If a player leaves their squadron and joins another one, all of the squadron activity points they have spent on vehicles will be retained, and the vehicles themselves too, so you can leave your squadron if you need to without worrying about having to research your squadron vehicles all over again.
Changes to Squadron Activity Calculation
The mechanic for accruing squadron activity points will be changed – they will now be accrued once every three days. The maximum possible activity will be increased, and it will also be limited to three days rather than 24 hours. So you won’t need to log into the game every day to accrue the maximum number of activity points.
Once every three days all players who are in a squadron and have been active during that period will accrue points toward researching the squadron vehicle they have selected. The size of the reward will depend on two things:
- The player’s activity compared to the average activity of the squadron members
- The total activity accrued by all members of the squadron
Players who have not logged into the game/earned activity during this period will not get a reward.
The total activity accrued by all members of a squadron will also have a maximum value that can be spent on vehicles for those three days.
Researching Vehicles
A player must be a member of a squadron to research squadron vehicles. You can either join an existing squadron or create your own.
Squadron equipment can be researched regardless of the primary vehicle you are researching and does not affect its progress. For example, if a player in the American tree is researching a rank III light tank and starts researching the rank VI squadron SPG, the tank will continue to be researched along with the SPG.
All squadron members do not necessarily have to research the same vehicle – they can each decide which one they like best.
For players who don’t want to join a squadron, we’re planning to add the option to buy squadron vehicles for Golden Eagles. In addition, if a vehicle has been partially researched, the number of Golden Eagles required to purchase it will be reduced in proportion to the number of squadron activity points that have already been invested in it. This feature will be added in an update after 1.87 “Locked on!” in the near future.
Where will the Squadron vehicles be placed in the tech tree?
A: It will be placed to the right in the research tab along with premium vehicles. Unlike premiums these vehicles’ icons will be highlighted in green colour.
Will these vehicles give specific rewards in squadron battles?
A: No
To research a vehicle from the US tree, do we have to play with a US vehicle? Or we can we use one from another nation of the same type of vehicle? Or is the same type of vehicle needed ? An aircraft for an aircraft,a ground vehicle for an ITV?
A: You can use any nation you want to research squadron vehicles, no matter which country’s tech tree the vehicle is in (air, ground or naval). The main condition to earn Squadron activity points is to earn as much RP as you can.
To unlock for example a vehicle from VI rank, do we need to have this rank unlocked?
A: No, you don’t. squadron vehicles do not require a specific rank to be unlocked
How long would it take to unlock a rank VI squadron vehicle as compared to a regular rank VI?
A: We can’t say exactly. This depends on a squadrons member count, members average activity, current users activity and so on
Will the player of the training squadrons be able to receive RP?
О. Yes, they will receive RP.
Will there be additional unique vehicles to research for the squadron or changes in the feature?
A: New vehicles will be added.
Can I create the squadron with only one member and receive vehicles by playing alone?
A: You can, but you need to understand that it will take a lot of time.
How exactly does the total activity of all members of the squadron affect the vehicle research?
A: The reward points which will be used for the research of squadron vehicles will be calculated on the basis of total activity collected by all members of the squadron. It means that if you have 10 members in the squadron and each of them get 100 activity points, the reward will be calculated on the basis of 1000 points.
If I receive the vehicle and decide after that to leave the squadron and not to join any other squadron will the vehicle stay in my hangar?
A: Yes, you will still have the vehicle, you will not need to research it again. Moreover, you can start to research the vehicle, get some points, and leave the squadron. The points will be saved. But it will be impossible to earn more new points until you will join another squadron.
Check our previous devblogs:
Comments (166)
We added F.A.Q. Before you ask question, please check it! (Bottom of the article).
This looks great, I can't wait to see how this will turn out!
waste of resources considering the more pressing concerns and matters
Vehicle models are independent from other matters. The same resources used to develop a model are not the same as those working towards bugs, features and other areas of the game. Not to to mention, whilst this may not be something important to you, this new feature is based on the collective feedback of the squadron community to help bring them new features which are important to them.
Smin1080p, considering many models currently in game are beyond broken or messed up, it is subtracting resources for you to develop new generally incomplete models without fixing ones you rushed already. and i think the majority of the community has been asking for fixed models alot longer than they have been asking for squadron activity to give more than just points
Nice to see that you are giving something back to the huge amount of players that are part of a community, namely their Squadron, outside of the game itself. #bigthumbsup!
One downside, and it probably hasn't been thought of, is that players that research the vehicles then leave the squadron, but DON'T join another, would still have them. Maybe locking them if they leave a squadron and not join another one, would promote more community play between the players.
Will the researchable vehicles only be available for a certain amount of time and then be hidden or will they be available for research forever ?
That is my concern too. My squad isn't very big, and they aren't able to get on very often.
So....nothing for Germany, Italy, Japan or France right? you know...there is people who plays those nations and are part of an squadron too...
These may be the first new vehicles added for this method of research, but I doubt they will be the last. What you SHOULD be saying is that there are not vehicles for those nations...yet. Don't get offended just because vehicles aren't all added at once.
Squadron battles for SB yet?
phew, i was expecting something much worse...
When are you looking to put out 1.87?
Not this week, the developers are working to fix various issues known or forwarded after the dev server test.
Are the requirements a set amount, or are they scaled based on the amount of players in your squadron i.e if our squadron only has 5 people, and they each play the maximum amount in 3 days, do we proportionally earn the same amount of progress as larger squadrons?
I'm not really hyped for those vehicles, it feels more shoehorned if anything :l
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