- For PC
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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
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- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
JDS Murasame is the lead ship of a class of destroyers, built for the JMSDF in the late 1950s as successors to the Ayanami class in the antisubmarine warfare role.
JDS Murasame (DD-107): A Destroyer for Japan at Rank II
At a glance:
- Versatile arsenal.
- Excellent mobility.
- Features torpedoes.
The Murasame class of destroyers were ordered in the late 1950s as a replacement for the preceding Ayanami class. Construction of the lead ship, JDS Murasame, began in December 1957 with the keel being laid down in the Kobe shipyard. JDS Murasame was launched and subsequently commissioned into service in 1958 and 1959, respectively.
Although initially intended only to serve in the ASW role, JDS Murasame’s potent artillery arsenal also effectively enabled it to perform anti-aircraft duties. As a result, ships of the Murasame class were later on unofficially redesignated to all-purpose destroyers. After entering service, JDS Murasame took part in several oceangoing voyages and military exercises. Later on in her career, JDS Murasame was also used as a test platform for minesweeping equipment before ultimately being decommissioned in March 1988.
Meet the JDS Murasame!
JDS Murasame (DD-107) will be a new early Cold War era destroyer arriving to the starting ranks of the Japanese Bluewater fleet in the Firebirds major update. Being a later successor to the JDS Harukaze already in the game, JDS Murasame features a greatly upgraded weapons arsenal while maintaining the good mobility of its predecessor. Sounds interesting to you? Then join us in today’s devblog as we explore the details of this new Japanese vessel coming to the game very soon!
As already mentioned, JDS Murasame is a successor design to some of the early Cold War Japanese destroyers, built for the JMSDF after WWII. Keeping in line with previous designs, shipbuilders placed emphasis on flexibility and JDS Murasame is no exception in this. Its arsenal best reflects this fact as the ship is equipped with three 5’’ (127 mm) Mark 16 cannons of American origin. Representing an upgraded version of the iconic Mk.12 cannon also found on JDS Harukaze, the Mk.16 cannons retain their signature high rate of fire and combine it with a longer barrel and heavier rounds, giving the cannon overall greatly improved ballistic properties and extending its range.
Furthermore, JDS Murasame is also equipped with a more powerful secondary battery consisting of two twin 3’’ (76 mm) cannons. Rounding off this arsenal are also a number of depth charge and torpedo launchers on either side of the ship. Overall, JDS Murasame is well equipped to face virtually any opponent on or above the sea’s surface thanks to its both powerful, but also very flexible weapon loadout.
Interesting: JDS Murasame’s 5’’ primary guns originate from the American carrier USS Midway, where the guns originally formed part of the ship’s arsenal.
However, JDS Murasame doesn’t only boast excellent firepower. In fact, this ship is also a very nimble vessel. Thanks to its powerful machinery, JDS Murasame can attain a top speed of 30 kts (56 km/h), similar to its predecessor. As a result, JDS Murasame can quickly maneuver on the sea, allowing captains to change their tactical approach virtually on the fly. On the other hand, being a light vessel also comes with the inherent drawback of not possessing extensive protection. As a result, JDS Murasame features only limited protection around its vital components which may enable it to absorb some damage from incoming fire, but not nearly enabling it enough to engage in brawls with other vessels.
JDS Murasame will soon reinforce the early ranks of the Japanese navy’s Bluewater fleet in War Thunder, becoming available for research to following the release of the Firebirds major update. In the meantime, be on the lookout for more news regarding the upcoming update. Until then, calm seas and happy hunting captains!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
Comments (18)
Comments will be premoderated"antisubmarine warfare role" - Does that mean we are getting submarines in the (near) future?
There are a lot of sub chasers in game, but depth charges, naval mines, etc. are not really up to the task. Submarines are the genuine scourge of WT Mobile and WoWS so I would hope the answer is "indefinitely delayed" cause there's just no way to balance them, even with oxygen levels. This would utterly ruin naval and significantly affect the trout population.
We have had the Lubeck, MPK PR 12412 (Towed Array Sonar and Hull Sonar) etc which are powerful ASW warships plus the MPK Pr.11451 has a modelled Dipping Sonar on its X-ray. The Japanese Br 3.3 Frigate has an ASROC Launcher on its hull (Big Box launcher) Naval has the assets to counter subs once Sonar is added
Tree placement & logic of said placement is bizarre for post war destroyers, how is it the direct successor class is but a mere sliver the cost for research compared to the Ayanami class Frigate (since you lot class it as one), While its addition is great the waters are a tad muddy as this thing won't suffer from economic woes of its predecessor (no 18000 sl repair or 6700 sl belts that's spent after firing a shot) nor will it suffer being melted by AI LAA since it's class as a destroyer.
Cool Fix the rangefinder on the USS dealey pls. It's the same one there's japanese ships have
Excellent addition, thank you.
This ship is in her post 1975 Configuration as her 483mm Torpedo tubes were replaced with the SX3 324mm Torpedo tubes
let me guess, the guided torpedoes aren't actually guided, like they aren't on the Chikugo? It's not like needing 3 to 5 torp hits on a DD to sink it would be OP even if they were guided, especially not with a 7km max range.... Would be nice to finally get some functionality in naval. Even a fire direction radar to better observe fall of shot would be nice.
Really should be like a rank III destroyer.
Cool little ship, should make a nice backup to the Yugure.
more devblogs yipee!
May not play naval but this thing looks cool lol. quite modern
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