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More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Previously, any reloading was based on the following principle: the player could fire all shells from a magazine with little interval between shots, after which they had to wait quite a long time waiting for the magazine to fully reload to be able to fire again. This logic does not reflect the real operating principles of automatic loaders and mechanized ammo racks, so we’ve decided to update this aspect of the game.
The maximum fire rate shown for a tank in the game will be achieved only when using a first-order ammo rack. If shells in the first-order ammo rack run out and are not restocked, then the reloading time will increase when other racks are used .
In War Thunder 1.77 Advancing Storm the maximum rate of fire shown in the vehicle's info card may only be reached if you use a first-order ammo rack (if it’s available). After the first-order ammo rack is emptied, a new shell from another rack will be loaded into the barrel immediately. After this, the mechanized ammo rack or automatic loader will begin reloading. In the process of reloading a first-order ammo rack, events can develop in different ways, depending on whether it is mechanized or not:
- If the first-order ammo rack is mechanized (the vehicle is equipped with a loading mechanism or mechanized ammo rack) then the vehicle will reload only using this option. Thus, after the first-order ammo rack is spent, a new round from the other ammo racks will be first loaded into it and only then will be loaded into the barrel, then the shot can be fired. Meaning that there are two consequent loading cycles. In case the shot is not taken, then after a time-out the ammo rack is replenished using ammo from other racks. E.g. T-64B ammo replenishment (after the first-order ammo rack is empty) will take 42 seconds instead of 7 (35 to replenish the rack + 7 to load the round)
- If the vehicle doesn’t have a mechanized first-order ammo rack, then after the first-order ammo rack is empty, a new round from the other ammo racks will be loaded directly into the barrel and the reloading time is increased. If there is no further shot fired, then after a time-out, the ammo rack is replenished by ammo from other racks. The time-out for both scenarios is the same. E.g Abrams M1 with an un-mechanized ammo rack reload time for one round from the first ammo rack takes 5 seconds, if all 25 rounds of the first-order ammo rack are fired then it will take 10 seconds for the reload.
- If, during the process of first-order ammo rack replenishment there is a shot fired (it doesn’t matter whether it’s mechanized or not), replenishment is interrupted and only ammo that is already in this ammo rack will be used for reloading. When the firing cycle ceases, replenishment will continue after the same time-out.
First-order ammo rack replenishment from other racks is shown as a special (picture on the right) on screen indicator . You can follow the reloading process and number of rounds whilst in battle - just press the “x-ray mode” key (“o” by default). Remember that ammo rack allocation is individual to each vehicle and may depend on the location and layout of the loading mechanism and crew.
Any first-order ammo rack has the highest priority for resupply, thus when the ammo rack is empty or almost empty, ammo will be stocked there first (when a player is on the cap zone) and then subsequently, to the other racks. Also as long as the ammo is not spent and any fire is ceased, remaining ammo will always be loaded in the first-order ammo rack.
The first vehicles that will receive first-order ammo rack functionality are:
Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, Т-54 (all modifications), Т-55А, Т-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 (all modifications), Chieftain (all modifications).
These changes make any operation of automatic loaders and mechanized first-order ammo racks more logical, and tank commanders will have new options for battle tactics based on the reloading features of their vehicle and the enemy vehicles.
On some vehicles (basically vehicles of rank 5 and 6 in the game) there are no special recesses for convenient storage and subsequent shifting of shells (move the shell from one recess to another) other than to juggle the ammunition in the crew area which would be impractical . For such vehicles, charging ammunition location will not be possible.
Check our previous DevBlogs:
- Dagor Engine 5.0: Temporal Anti-Aliasing (Variance Clipping TAA)
- Dagor Engine 5.0: Displacement mapping, mud and puddles
- Dagor Engine 5.0: Weather and environment: rain, fog, clouds and sun
- New sounds in update 1.77
- M1 Abrams: The Desert Warrior
- Heinkel He 177 A-5 Greif: The Flaming Arrow
- Kawasaki Ki-108: The Final Dragon Slayer
- Re.2000: The Italian Falcon
- Leopard 2K: A Legend In The Making
- La-200: The High-Speed Kite
- Challenger 1: A Worthy Heir
- Martin-Baker M.B.5: Hold My Tea
- Magach 3: Chariot of War
- AMX-30B2 Brenus: Modern Ironclad
- T-64B: When Good Is Not Good Enough
- Martin 167-A3: American Mercenary
- Spitfire Mk.V: model update and new modifications
The War Thunder Team
Comments (104)
Added additional info (last paragraph)
Do you guys have plans to add any new SPAAG for Britain? The Falcon really doesn't cut it at top tier. Maybe the Chieftain Sabre or Chieftain Marksman?
The Grizzly Skink would be a much better option.
So, is this saying you can actually have "Ready racks" now? So my US tanks with the 105 can reload in 5 seconds? Or my 90mm US tanks can reload in under 4? Or no...?
Gib DU rounds like the abrams deserve
So, i can't find anything about it in this devblog, but will magazine autoloaders like AMX-50 surbaissé, Lorraine 40t, amx m4 and so on be able to refill the clip when you are out of combat like this blog explains?
This will be an interesting mechanic. Hopefully they explain how these will work.
second
While this is neat, I think players should have the option to chose which of their ammo racks have the highest priority. For example with the Tiger II (which not has this feature yet, I know, but I bet it will get it at some point), the first order ammo rack will almost certainly be the one at the back off the turret. But, depending on how bad the reload gets when tanking shells from another ammo rack, people might prefer having a longer reload if that means that there is no ammo in the turret.
I don't really know if that should be a thing because iirc realistically loaders don't go looking all over the tank for ammo, they store it right by them. Although if it's an option I wouldn't complain, because it just depends on the tank, on something like a Chieftain or Leopard it makes more sense to have the hull deprived of ammo since it's the weakest part of the vehicle, but as you say on a Tiger 2 it might be the opposite.
AKULA95723, Well, in real life, the Tiger II crews were actually ordered not to store any shells in the turret after an incident on the Eastern front where turret ammo had been detonated when hit by russian tank destroyers. So, they DID actually not use that rack.
Can we expect lower Tier vehicles to get this mechanic aswell? It is a quite an important feature for them aswell.
Me likey. Now, maybe I got it wrong or something, but wouldn't it make more sense to add "orders" to replenish first ammo rack or keep loading instead of a time out? I can understand if that's more complicated to model than the time out, but if you could just pull back and reload at your leisure if you know you have 2 shells left that'd be great, then again you can just fire the last shells, but if they're expensive.. Yeah. But anyways I can't wait to try this, a great, great change to be sure.
In memory of General Grievous.......he was too young...too young.... :(
:D
"First-Order" , are you sure you are not taking this as an excuse to try include resurgent class star destroyer ???
I thought that maybe they were trying to get in some first-order differential equations.
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