- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Continuing the highlighting of some of the new features in our Dagor Engine 5.0 graphical engine, that we are planning to present to War Thunder players in update 1.77. In today's devblog in connection with the new Dagor Engine 5.0, we would like to talk about two visual features: weather and environmental effects.
Rain effects
We have improved rain and rain water effects. Now raindrops will leave ripples on puddles and water surfaces. As well as that, streams of rain water will now flow down and across surfaces - stones, pavement, roofs and walls:
Layered fog
In update 1.77, our new graphical engine Dagor Engine 5.0 will bring fog and smoke effects to the game. Depending on the weather, fog can appear over rivers and lakes, and in valleys and fields. We have tried to make the fog effect as photo realistic as possible, the fog itself looks three-dimensional, has layers and a visual depth – in other words, it’s very similar to real fog.
Incidentally, in the future fog may influence gameplay – for example, by hiding the advance of an assault group of tank
Dynamic clouds and sun
Clouds and sun in our game now have their own life. Clouds move across the sky and don’t just hang in place. The sun also moves from East to West in an astronomically correct way, according to the date and time of a battle and geographical latitude of a location.
We plan to implement these changes after update 1.77 is released.
Check our previous DevBlogs:
The War Thunder Team
Comments (130)
I showed this to my mother, she thought I took these pictures when I travelled...
oRyx they look so real but still it's a game
classic
Now PLEASE increase the chance for different weather to happen. I played thousands of matches and had rain probably less than ten times. I know you can't make it too common because it might cause problems for actually fighting, but something like a 5% chance for rain in ground forces would be really cool!
yes yes, you're absolutely correct Dragon... good call
Yes! I have only ever seen and fought 2 rainy ground battle matches, and had only about 4 rainy air battles out of who knows how many battles. I wish it wasn't so rare to get those matches.
Awesome! And I think Gaijin should improve the quality of cloud next?
This along with quality improvements for fires and explosions
Maybe one more Devblog today? ;)
Maybe
Addiction Level: rising
Same here, I might even get a job just to be able to buy a decent computer build LOL
yeaaaah buddy!!
I sincerely hope this means they are upping the chances for weather effects (rain, fog, etc) in ground forces, especially RB.
This is awesome
Looks great, but I'm worried about fog becoming another element of disadvantage for max graphics users
ULQ needs to be addressed. At minimum for RB and SB play. Bushes and fog should be visible at ALL times.
Damn! It looks really awesome! And i'm glad that i just upgraded my PC. So i can use this impressive new graphics :D
Same here! Just got a new one that can do all settings max at around 70-120 fps. (fluctuates quite a bit depending on what I'm looking at or how quickly I look at something)
Outstanding work there, Gaijin! Really hope that nuclear sun will be gone, though!
I hope the same :)
BTW, you know that the sun is ACTUALLY nuclear, right? Because physics, science, chemestry etc.
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