- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Today we’re very pleased to share a new work in progress vehicle with you, currently being crafted by War Thunder artists. This is the American M7 medium tank, a project developed right alongside the Sherman.
Initially the M7 project was conceived as a light tank, intended to replace the M3 Stuart. As development progressed however, the growing list of requirements led to a significant increase in the vehicle’s weight, pushing it over the threshold for a light tank. Ultimately, its combat characteristics became nearly identical to the M4 Sherman. As the Sherman was already comfortably rolling off the assembly lines, mass production of the M7 was deemed impractical.
Let’s have a look at the new model. At a glance, you might see echoes of several different tanks. You may notice the low, rounded silhouette of the M22, the cast hull lines reminiscent of the Canadian Ram, or a transmission plate that shares elements of the Lee and Sherman. Despite these fragmented initial impressions, all of its design elements come together quite nicely to form quite a fascinating and aesthetically cohesive tank.
We must say the word "aesthetic" is certainly apt for the M7. Its silhouette has been fairly pleasing to the eye as we’ve been developing it. It could be described as a more compact, streamlined Sherman. The little details play a big role in this impression too. The stowage box on the rear of the turret visually extends its profile, while the grab handles on the cast hull and the metal guards around the turret's observation devices give it a fittingly aggressive edge.
Much like the CA-27, this vehicle may seem similar to others in the game visually, but it is entirely unique. Much like the previous WIP, the M7 model is being created from the ground up, which requires a tremendous amount of work overall. Creating new vehicles is often a deceptively long process, especially with rare machines that don’t have extensively detailed documentation. Nevertheless, our artists have been relying on surviving documentation as well as photographs of the only remaining M7 tank, originally located at the U.S. Army Ordnance Museum and now part of the U.S. Army Center of Military History collection.
We’re still deciding which spot will be best for the M7, it’ll either end up in late Rank II or early Rank III, likely in the light tank line around the Chaffee or in the gap between the M22 and M6. These areas are relatively sparse, so we’re happy to include a new vehicle here to add some extra variety to early lineups.
Once work on the M7 is complete we’ll show you in one of our regular comprehensive Devblogs, where we’ll outline its performance and what you can expect from it in the game. That’s all for now, we hope you like this new format — see you soon!
Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.







Comments (18)
Comments will be premoderatedWhen I saw the title, I thought it was the M7 Priest.
i love these "leaks before Leaks" posts. keep them coming devs please!!
Got my hopes up for the M7 priest... then you butchered my boi
very cool !
Hopefully there's a minimal amount of mirroring on the UV for those of us who'll skin it, skirts and domes in particular
cool! finally! a real tank
I hope that the artist skins the vehicle with multi-tone camouflages in mind. This is a mistake that's been made on many new vehicles and breaks camo. Additionally it would be nice if USA finally recieved some forest camo, since they currently have ONLY desert and winter. Even just a single tone green would make WW2 USA so much more playable
Damn. Im really looking forward to this tank. I have been waiting for the M7 for years. I do hope Gaijin also will also add the 57mm armed(T7E2). Would be a good option for GE/Event vehicle. T7E5 is also a good option for a GE/event vehicle. And my vote for its Rank would be rank 3. So it would be more useful for tasks/events/BP.
is it gonna be a tech tree, premium or event vehicle?
You should re-read the article :)
they could create a medium tanks for 4.7 (a variant of VK, due to lack of mediums in that BR range). Also, introduce Stug IV. In ussr since t-34 was moved to 3.7 they could add a t-34 variant
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