- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Reggiane Re.2001 is a direct evolution of the unsuccessful Re.2000 that preceded it. With the introduction of three models of the Re.2001 in update 1.85 “Supersonic”, we would like to take a closer look today at the most powerful version available to Italian pilots - the Re.2001 CN!
Briefly: A night fighter modification of the Re.2001, more heavily armed than previous versions and sporting a black night fighter livery.
Development of the Re.2001 began shortly after the preceding Re.2000 got rejected by the Regia Aeronautica due to several issues surrounding its engine. Taking over much of the 2000’s design, Reggiane installed a new Alfa Romeo inline engine into the aircraft and created the Re.2001, dubbed Falco II.
Thanks to the new power plant, many of the previous issues were addressed, as the new engine was more powerful and reliable, being a licence-built version of the German DB 601 engine. Despite successfully passing trials, the Re.2001 faced a slight delay in its introduction into service as certain modifications had to be made on request by the Regia Aeronautica. Eventually, the Re.2001 entered service in September 1941 in Italy, and saw its first serious fights in May 1942 over Malta.
The Re.2001 CN was subsequently developed to allow the aircraft to fill the night fighter role. Compared to the base models, the night fighter version of the Re.2001 most notably received exhaust pipe dampers and replaced the original 7.7mm wing-mounted machine guns with 20mm cannons suspended in under-wing gondolas. Additionally, the aircraft received an appropriate black night fighter camouflage.
Most of the Re.2001 CNs assisted in the defence of the Italian mainland in the later stages of WW2. Only a couple dozen aircraft of the night fighter modifications were built, of the total of around 230 Re.2001s produced.
In War Thunder, the Re.2001 CN is a new fighter of the Reggiane line awaiting pilots at rank II of the Italian aviation tree. Fast, agile and well-armed, the Re.2001 CN offers everything an ascending fighter ace needs to achieve victory on the aerial battlefields.
Most notably, the Re.2001 CN is fitted with a more powerful 1150 hp Alfa Romeo inline engine. Compared to the radial engine found on the preceding Re.2000, this engine not only offers better performance, allowing the aircraft to reach speeds of over 500 km/h, but also doesn’t suffer from excessive overheating issues.
As most of the core design features were transferred over from the Re.2000 into the 2001, the aircraft retains excellent maneuverability from its predecessor, being easily able to compete in dogfights with highly agile aircraft of other nations. Although maneuverable, the Re.2001 CN can also successfully engage in energy fighting thanks to its powerful engine and good energy retention. However, pilots should bare in mind that the aircraft suffers from control lock up on high speeds, achievable during boom ‘n’ zoom attacks for example, which can lead to severe loss of control and subsequent crashing.
The Re.2001 CN’s armament is very respectable for its battle rating, consisting of a pair of 12.7mm Breda-SAFAT heavy machine guns as well as a pair of 20mm Mauser MG 151 cannons. The deadly German cannons come equipped with a highly destructive air targets belt, including the formidable Minengeschoss HEI shells, which make short work of anything they hit.
In addition to the excellent primary armament, pilots of this machine also have the option to support allied ground units in combined battles by equipping a single 250kg bomb under their fuselage.
The Reggiane Re.2001 CN has arrived to War Thunder with update 1.85 “Supersonic” and is available for all pilots to try out at the second rank of the Italian aviation tree. Fought with or against the Re.2001 CN? Then be sure to share your combat experiences with other pilots in the comments below. Until then, happy hunting pilots!
1.85 "Supersonic" devblogs:
Comments (26)
are you going to add in the future ww1 planes? maybe including them in a "rank 0" below the first rank?
Lovely plane but has a bug: if you use the elevator with the keyboard it also rolls.
That thing almost ripped me a new one in my P-36G
MY TIGER ARE TIRED OF HEATs FIX THAT!!!!!!!!!!
Can we get a fix for destructible objects so they don't "assemble" themselves back up once being shot? Like, trees, fences, towers, houses, sheds. It is really screwing up with the game play, if you can't remove a tree or a fence, because it magically pops back up. I know this was a thing in War Thunder in the past, but since the last patch it is super bad right now, even after you shoot something 20 times, it does not want to fall down/apart.
if it has ßßß its good
We want USSR SU-3/I-360 and SU-T3 Airplane into next development
Are you remember when Gaijin said the Reggianes come in one update and not 2-3 per updates like the British tank after their CBT?
Submit a complaint