- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Scorpion was designed to fight Soviet bombers back before the Cold War was even a thing. It carries a massive number of rockets for its time and was the world’s first aircraft to carry air-to-air nuclear rockets. Get ready for two different versions of the F-89 Scorpion jet!
F-89B and F-89D, jet fighter, premium, USA, rank V.
Pros
- F-89B – powerful 6x20mm frontal armament
- F-89D – whole lotta rockets: Mighty Mouse x104 + HVAR x16
- Radar
Cons
- Average maximum speed
- F-89D – no frontal armament
Almost immediately after WWII, the Nothrop Corporation began developing an experimental jet fighter-interceptor to meet the new requirements for that class of aircraft. The American interceptor’s primary targets were supposed to be Soviet bombers, so the projected model’s flight characteristics and armament had to meet this objective. At first the two-seater twin-engine jet was developed to have a rather interesting four gun turret. This turret was to be mounted on the aircraft’s nose and could fire on targets either automatically or manually along a vertical plane either forward, up, down or, in some cases, backward. However, when the experimental model of the aircraft was ready, the turret still hadn’t undergone testing yet, so the military decided to install traditional static frontal guns on it, as well as HVARs on the wing pylons. It was with this loadout that the Scorpion F-89A and F-89B went into service. The armament was switched exclusively to rockets somewhat later. To make the change to rockets, the designers implemented an interesting solution: Mighty Mouse unguided rockets were installed on the front of the wing-mounted fuel tanks in such a way that the rocket and fuel sections of this part of the design were separated by a fireproof barrier. This also made it possible to install heavier, more destructive HVARs under the wing. The F-89D or “rocket” version of the Scorpion went on to become the most widespread version of the aircraft in the US air force – 682 of them were manufactured.
Fun fact: The F-89 is famous for having the first American AIM-4A short-range guided missiles (GAR-1), and even MB-1 Genie air-to-air rockets with nuclear warheads!
In War Thunder 1.91 Night Vision we offer two versions of the Scorpion – the F-89B and F-89D – which will become rank V premium aircraft in the US Airforce line. Like the Australian Boomerangs, they are acquired in order. Each modification is interesting in its own way, but they’re especially good together. The F-89B is a typical early post-war jet interceptor. Its not-worst-at-its-rank speed and rate of climb allow it to catch up to any piston-engine aircraft and fight early jets on an even footing. The F-89B is splendidly equipped for hunting other aircraft – its six 20mm M24A1s with a high rate of fire and 1,200 rounds are conveniently located in the front section of the fighter and allow the pilot to fire long, accurate volleys with barely any jams. Traditionally there are several kinds of ammo to choose from, including armour-piercing rounds, which allow you to deal with AA guns and armoured cars.
As for the F-89D, it’s exclusively an assault aircraft designed to deliver concentrated strikes against ground targets. The two unguided rocket launchers installed on the front part of the fuel tanks at the ends of the wings hold 104 Mighty Mouse rockets, each of which contains the equivalent of over a kilogram of TNT. In addition, another 16 HVARs, which fare quite well even against the sturdiest tanks, can be attached to the pylons. This modification has no guns, but why would you need guns when you have SO many rockets?
Both Scorpions will come in handy for various types of battles and situations. Taken together, they completely fill the fighter/attack aircraft niche for air and mixed battles alike. Both modifications gain altitude pretty well and can reach a maximum speed of about 900 km/h. The aircraft come equipped with radar that lets you fix targets along your flight path at a range of about two kilometres. The Scorpion has two engines, each of which has its own oil system, which gives you a chance to escape from combat and reach your airfield with a single engine. The Scorpion’s noteworthy disadvantages include rather fast fluttering at any speed above 900 km/h and insufficient speed to overcome especially fast hostiles when flying horizontally. Watch your altitude and speed, and slice your enemies up with high-speed guns or pelt them with endless rockets – the Scorpion is an excellent and rewarding aircraft for a nice “fan” game!
Previous development blogs
Comments (143)
I have to say Gaijin, i'm incredibly disappointed. I thought that it was simply taking you a while to get round to reading my bug report on the F-89D having the wrong rockets, but now I see you actually just ignored it. The F-89D is an interceptor, not a ground attack aircraft. It should have proximity fused high-explosive rockets, not HEAT rockets! Not everyone plays mixed battles! Please, for the sake of historical accuracy and usability, please give it the correct air to air rockets.
Wrote a report saying the F-89B has the wrong cannons (still has them) it actually carried the same guns the Navy aircraft do (AN/M3), never got a response, and the plane is still the same. It has the armament of a F-100D plus 2 more guns at 7.3.
"Historical accuracy" I don't think this is their focus on the game anymore especially since the recent removal of the ROC flag...
As far as i know, the F-89D was never meant to be used as a ground attacker, it's missiles supposedly have proximity fuzes, which would indicate a role of interception, not CAS.
I made a bug report about it on Friday, with a schematic of the proximity fuse. I thought it was taking them a while to read it, I guess they decided to just ignore it.
You can set the fuse ingame. So maybe that is what you are supposed to do in combination with the radar as that shows the range.
Gaijin, the F-89D is an interceptor, *not* a ground attacker. Please give it its historical unguided A2A rockets, and not the ahistorical HVARs it has at the moment.
The F89D could hold HVARs, the ahistorical load is the mightymouses have the wrong fuze/warhead
Omega7b, It couldn't after the initial trials. D version onwards hadn't even a gunsight installed, so any ground attack mission was out of question.
F-89D? Ground pounder? This is really one hell of a shameful moneygrab.
It's a dedicated interceptor, armed with proximity fused HE rockets for air to air use. Gaijin: "Ground attacker with HEAT rockets!)))"
Comrade_Katya, Same rockets, different warheads. Looks like the FFAR had something like 11 different options for warheads, with 6 different fuses it could use. Gaijin just decided to load them up with the M247 HEAT warhead instead of one of the three HE warheads. Still, here's hoping they give us the option of switching between warheads.
Better fun fact: An F-89D, even after expending all of its rockets, failed to shoot down an unmanned F6F-K drone which only stopped after it ran out of fuel and crashed into the ground.
It was two F-89Ds and they were called by the Navy to intercept a runaway drone, and the F-89 was designed to intercept large soviet bombers, not small fighter sized targets which in this case was in a slight constant turn, also F-89Ds as per the report had their gunsights removed as intercepts on bombers were done automatically by the fire control system. So they had to make a manual attack on a target they weren't designed to attack. they did score one hit but the rocket failed to detonate.
Capt_Fine_Falke, Ah yes, you are correct, it was two. And yes to the other stuff as well. Was stating it simply, I suppose.
Boomerang jets! Two premiums tree'd after each other in top tier. This update is so incredibly bad to the community, holy crap
Where is the love for Germany?
This blog mentions the aim-4 but on the dev server neither had it. Is it planned to implement this weapon in the future? Also please unlink the two premiums, a lot of people would happily buy the f-89d as a meme jet but would have no use for the f-89b, so you'd probably get better sales if people could buy only the d.
Reading up on it, it doesn't sound like either the F-89B or the F-89D were fitted with the AIM-4. The first variant to carry them was the F-89H (which carried three on each wingtip pod), and it was also carried by the F-89J (which was based on the D, with the AIM-4s carried under the wing). All that said, dataminers did see the F-89J in the files, so it's possible we will see that eventually, hopefully as an in-tree vehicle.
only the F-89H had the AIM-4s
what kind of janky heap of crap is that it literally had zero service and barely made production before being axed
You guys are never happy...
1050 (+2) F-89s were made. They were in service for 19 years....Barely made production seems harsh doesn't it?
nah cmon really wheres the F-105 F-104 F-101 A-4 and A-6 A-7 and surely we can have a B-52 now and the Russian Bear electric lightning like if u gunna take this Janky Modern path do it right! also wheres the Mirages and if China can have a Tree Surely Israel can Haz one too :P (is about as legit as Chinas same level of Copy Paste)
or even a B-36!!!!
GoonyGooGoo, More strategic and jet bombers? Do you want more planes to plague the effectiveness of teams? They are either very useless or overpowered
F105 when :)
let them fix the other aspects of the game first like br compression, updated models, and a plethora of new maps.
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