- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Designed initially to be a more reliable and low-cost alternative to the T-64, the T-72 quickly became one of the most mass produced and widely used Soviet MBTs of the Cold War. Coming to War Thunder with update 1.85 "Supersonic", the iconic Soviet Cold War MBT trio will finally be complete with the introduction of the long-awaited T-72A!
Briefly: A design derived from the T-64, optimized for mass-production and cost effectiveness.
Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.
In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.
Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.
The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.
Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.
In War Thunder, the T-72A will become available with the release of update 1.85 to all players at the top rank of the Soviet ground forces research tree. The T-72A will represent a middle ground between the T-64A and the more advanced T-80B, giving tankers a new vehicle that combines certain familiar aspects of both machines.
As a derivative design of the T-64, the T-72 inherited many features of the T-64, including the most important one - the main gun. Being the familiar 125mm smoothbore cannon found on several Soviet top tier vehicles already present in the game, players will have no problems getting accustomed to the T-72A, at least when firepower is concerned. A notable difference however, is the use of a different autoloader, which only houses 22 rounds in its mechanism and loads individual rounds slightly slower.
However, one notable difference that sets the T-72A apart from its close relatives is the distinct missing ability to fire ATGMs combined with the usual selection of very potent chemical and sub-caliber rounds. Although this will somewhat limit the vehicle’s effectiveness at long-range engagements, the conventional ammunition types are still more than sufficient to deal with a wide range of possible targets.
In terms of mobility, the T-72A is quite comparable to the T-64. Fitted with a 780 horsepower engine, the vehicle is able to reach a top speed of 60 km/h on roads. Although having a slightly more powerful engine, mobility will remain roughly equal to that of the T-64 as the additional horsepower will effectively only serve to offset the increased weight of the T-72A over the T-64.
Armor protection on the other hand is more akin to the T-80B. Being protected by a composite solution consisting of several layers of rolled steel and textolite, the front armor on the hull is able to absorb roughly 410mm of penetration from kinetic ammunition types and 450mm from chemical ones. The turret remains a tough nut to crack from the front, not only due its thick armor, but also due to its small silhouette. Therefore, the T-72A will be best protected against incoming fire when placed in a concealed hull-down position.
Fun Fact: The Т-72А was nicknamed ‘Dolly Parton’ by the U.S. intelligence - an unknown “humorist” thought that the turret “cheeks” resembled the spectacular bust of the famous country-singer. The T-72B that had similar cheeks was later called “Super Dolly Parton”.
The much-anticipated T-72A will soon become available to all War Thunder tank commanders with the release of the upcoming update 1.85 "Supersonic". In the meantime, make sure to keep a close eye on the news in order not to miss out on more information regarding the next major update. Until then, happy hunting tankers!
Update 1.85 Devblogs :
Comments (102)
sure, spam out another russian tank, not like they already have the most top tier MBTs, while France, Japan, Italy, Germany or Britain have no more then 2 if atall
so what? Its not like the t72A will increase russia's competitiveness at top tier lol. It seems worse than the t64a in many aspects.
They why are Russians are below 50% winrate at top tiers? Not like they already have the best winrate.
Hope to see more modern/top tier vehicles for the smaller nations in the next few patches. Like for France and Japan. Italy to :)
Like what? The Leclerc for France, the Ariete for Italy and exactly what for Japan?
Been_Benuane, Type 10...
You need to putup more ads. The playerbase cant handle more gamemodes, that spreads out the players, it needs to grow, and therefor you need more advertisement for your game. Also, many players leave the game because the lack of a sufficient tutorial, not for how to drive/pilot your vechiles, but for game mechanics (SL, RP, GL, BR etc.) Please reply abput what youre going to do about this problem, as a fix is needed.
or they should stop the fake advertising and start advertisements on tier 1,2 and 3 vehicles. All those modern tank and helicopter advertisements are so fake, because it's going to take A LONG TIME for new players to experience what they saw in the advertisements.
This game is being andertised out of its mind. The bigger problem however is player retention, which is horrendous (even though they wont admit it). This game treats new players like garbage. Crappy tutorials (and no decent info about RB/SB) is one problem, having statpadder with 2.0 vehicles farming your reserves since 1st game is another problem (because only Reserved MM is apparently impossible to do).
Bless the Snail. Finally the vehicle I've been waiting for the most is here. 10/10 best patch ever.
looking great I hope we will see some other modifications of the T-72.. Very nice update Gaijin keep it up!
YES! 4th russian MBT meanwhile we are stuck with a single mbt for japan. So logical this.
With the best turret armor, reload and tank shell ingame... i wouldn't complain too much if i had that thing.
SPANISH_AVENGER, Still one it is dead you dont have anything remotely viable to spawn in at 10.0 . Including 1.85 it will be the 3rd patch with no backup mbt for japan. Even france has some viable options.. And then people complain when people leave after dying in their type90. As long as gaijin wont give a 2nd tank for japan ill just die and leave the battle.
I hope shell ejecting animation will be fixed. T-72 isn't ejecting while shell, but only aft-cap.
https://youtu.be/Q2MmWAz-lDc?t=101
whole shell*
All these modern tanks and jets and helicopters are cool, but with that crazy nasty grind...i wonder, what percentage of the playerbase has access to them? And what percentage isn't even close and will never get even close? This game has an impressive selection of vehicles but what's the point? Come on reduce this grind. Even with premium stuff it's taking forever. We have lives too.
1: When will compresion be fixed so this is useful? 2: Why dont we get the AV modification for it? 3: Why didnt we get the T72B instead? 4: Why did Russia get another 80s vehicle firing obsolete amo?
so after doing some research myself on the t72A on the devserver it seems the armor is perfect on the hull having 60mm steel 105mm textolite and then 60mm steel on the front plate this is accurate (1983 has 16mm plate on top of the front 60mm plate) but the turret is completely wrong on the server having 130-140 steel 150mm quartz and then 100-110 steel this is wayyyy too weak compared to the real turret and according to the blueprint tracing of a factory worker the armor is wrong
this is the tracing https://1.bp.blogspot.com/-cgCxRXYeV6w/W1ISiuNod6I/AAAAAAAALxU/bwWGxiTpmfgSrS6sGItXibAiEJOP6LFTACLcBGAs/s640/t-72m1%2Bpolish%2Bfactory%2Bblueprint%2Bredraw.bmp referring to a factory blueprint tracing created by internet user "Wiedzmin" and supplied by Jarosław Wolski (known online as "Militarysta"). The blueprint tracing was made using Polish blueprints for locally produced T-72M1 tanks this shows the turret had around 144mm steel 115mm quartz and 284 steel this must give it
chrkiiler, above 426mm steel as 142+284 is atleast 426 including the quartz mixture which made shell penetration worse estimated armor thickness of the turret is from 460-500mm worth of rha atleast the turret in game is as far as i have seen from the devserver ABSOLUTELY incorrect missing more than 260mm armor only having around 350-200mm effective front thickness even on its "thoughest" points
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