- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The T95 was developed as a potential replacement for the M48 Patton, which was initially started with the T54 project that offered few significant changes. Because of this, steps to promote further modernisation were taken. In early 1954 after many submitted plans, it was decided that 9 experimental machines would be produced. One of them would eventually become the T95E1, but without its specially recoilless, fixed, mounted cannon. A 90 mm T208 cannon with a classic recoil mount and without stabilisation systems was chosen instead.
Siliceous cored armour, a 90 mm hyper velocity T208 smoothbore recoilless cannon in a fixed mount capable of firing APFSDS shells, an electro-optical rangefinder, a hydropneumatic suspension, and a gas turbine engine, were just some of the ultra modern features that were initially planned, but not all were eventually delivered for the T95 American medium prototype tank developed in the mid to late 1950's.
While not initially planned, the vehicles were outfitted with an 8-cylinder AOI-1195 gasoline engine, delivering a maximum of 570 horsepower and a top speed of 56 km/h on a flat road. The Maximum amount of armour plating was 180 mm thick with a weight slightly exceeding 38 tons.
The project was eventually discontinued in 1960 due to each respective major element of the tank performing unsatisfactorily. Development for the turret however, was not - it was later utilised in the creation of the M60A1 Main Battle Tank.
War Thunder is a game, and as such, we can drive and experience the feel of many vehicles that were discontinued, cancelled or not deployed due to technical problems, political struggles and other issues not directly threatening the performance of the single respective machine. The T95E1 will be a great alternative to multiple versions of the Patton Medium tanks in the line of the American Ground Forces, delivering a great balance between the respective elements of the tank.
Can’t decide what vehicle to choose from? Don’t know if the speed, the firepower or massive armour will fit your playstyle? Then, the T95E1 is the right vehicle for you!
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The War Thunder Team
Comments (68)
Personally I would have preferred the T95 instead of the E1 variant. In my experience this tank is no good at 8.0 simply because it lacks a gun stabilizer. The T95E1 used a recoil mount that didn't allow a gun stabilizer to be fitted however the T95 had a fixed mount with a 2 axis stabilizer. I think that would be more suitable at 8.0.
Looking good Gaijin - Thanks for rolling this one out, looks like it "Coulda been a contenda!"
Medium Tank! Replacement for M48! ... Damn, it shouldn't be in the Heavy Tank line. Just seems weird and out of place.
No please... In the medium tank line for what, to enlarge even more the grinding? There are already lots of tanks until reaching M60A1. It's one of the longest grinds... That's actually why i stopped playing americans even if i wanted the M60A1...
It has its place, for those that know the M103- It plays like that, but at the size of a T-54 and no real glaring weakspots on the UFP or turret front.
Rightside tracks thinner than leftside tracks. Please fix this
or to put it more clearly the leftside tracks are wider than rightside tracks
I think this is intentional, i've been wondering aswell. The way the model is constructed it must be intentional, there's little reason to belive it's a "Bug"
so this will be in the next pach?
Is there any chance we could see the p108A getting the ability to actually damage ships? So far it's been deemed useless by most players.
Maybe when naval forces arrive
Will the Chieftain MK5 get the L15A4 or L15A5 APDS rounds??
Never, that is the MK. 5/4 you're thinking of
Tank currently has a transmission issue in 5th gear, it can't get to its max RPM (thus more speed) and is stuck at 31 km/h. Avoid 5th gear as much as possible, it's the only tank where I had to actually set up manual transmission to stay in 4th.
Make a bug report about it, or give me the documents for it.
Cool! When does 1.69 come o- oh wait
when is a ETA when naval testing will be ready? because it feels like i payed for one battle
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