- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The 2S6 Tunguska is an advanced 1970s Soviet hybrid SPAA vehicle, intended to replace the highly successful, yet outdated Shilka. Coming as part of update 1.87 "Locked on!", the Tunguska will soon become the new guardian angel of Soviet top tier ground vehicles in War Thunder!
Briefly: A unique Soviet SPAA vehicle, combining cannons and guided missiles into a highly effective anti-air platform.
Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.
Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed “Tunguska”, was designed with a pair of 30mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.
By 1973, the Tunguska was considered ready. In the mid ‘70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.
A pre-production batch left the factory floor in 1976 for army trials. After a long series of tests, the Tunguska was officially commissioned into service with the Soviet Army in September 1982. The vehicle was continuously being improved upon, with subsequent newer variants being developed during the 1990s and 2000s.
The Tunguska served initially with the Soviet armed forces, although it was passed on to the militaries of the Soviet Union’s successor states after its collapse in the late 1980s. Thus, modernized versions of the Tunguska continue to serve with the Russian armed forces today as well as the armies of Belarus and Ukraine. The Tunguska also sees service with other nations around the world, such as Yemen, India, Morocco and some others.
In War Thunder, the 2S6 Tunguska will be a new top tier Soviet SPAA vehicle, available to all tankers with the release of the upcoming update 1.87. Unlike any existing SPAAG in the game, the Tunguska offers a mixed set of two anti-air weapon types, both of which are used and perform differently. This feature will give the Tunguska its very own unique playstyle and will provide tankers with more variety as far as high tier SPAA gameplay is concerned.
The Tunguska’s standout feature is its hybrid anti-air armament. Unlike other contemporary SPAAGs, the Tunguska utilizes both conventional anti-air armament, represented by the dual 30mm autocannons, as well as advanced ground-to-air guided missiles.
The two 30mm 2A38 cannons represent Tunguska’s primary anti-air armament. The cannons feature familiar ballistics and are comparable to some of the most commonly used AA cannons found at the higher tiers, with a maximum effective range of 4 km (almost twice longer than Shilka). However, the Tunguska’s 30mm cannons have a significantly higher rate of fire, going up 4,000 rounds/min! Such a high rate of fire combined with a large ammunition count of 1936 rounds allow the Tunguska to comfortably engage even the fastest low-flying aircraft as well as helicopters up to a certain distance.
Fun Fact: Following the Soviet naming tradition for SPAA vehicle, the 2S6 Tunguska received its name after a Siberian river.
Despite Tunguska the main guns impressive maximum range, there’s no doubt that the Tunguska will also have to deal with aerial threats, such as helicopters, which operate beyond the maximum range of its main guns. To combat this very serious threat, the Tunguska has a special ace up its sleeve - eight 9M311 guided ground-to-air missiles!
The way these missiles operate is very similar to how second generation ATGMs currently work in the game. Tankers fire the missile, keep the target within the crosshair and wait for a big explosion to confirm a successful hit! The only difference between the 9M311 missiles and regular ATGMs, is that the former is fitted with a proximity fuse, allowing it to automatically detonate in the close vicinity of an aircraft, instead of requiring a direct hit. Due to the manual tracking system, players may have trouble to hit targets moving at high angular speed. Thus it should be used when a target moves towards or away from the launch platform.
The Tunguska is based on the chassis of the GM-5970 multi-purpose combat vehicle. As such, the Tunguska doesn’t sport any impressive armor protection - merely enough to protect it from small arms fire and light shrapnel. However, this also means that the Tunguska isn’t very heavy either, and thanks to its 710 hp engine, can reach a comfortable top speed of 65 km/h on roads.
The 2S6 Tunguska is coming to the top ranks of the Soviet ground forces tree with the release of the War Thunder update 1.87 "Locked on!". In the meantime, be sure to stay tuned to the news for more information regarding the next major update coming to the game. Until then, happy hunting tankers!
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Comments (135)
Will you implement a non-invasive radar for Sim battles? something that is not a HUD and that doesn't break the immersion?
what you seek lies in DCS World
I hope the f3d has the radar shown in the cockpit. The pilot sits next to the radar operator and can see the radar screen
Sorry but where is the German MBT? M1A1 has been shown already. Will we get one or have to put our lackluster 2A4 against Tier 7?
The Germans have 2 of the BEST MBTs at top tier (2K and A4) you dont need another one.
Snipermakedonski, As if Americans didn't already have 2 even better MBTs...
Modeling/texturing team did an amazing job. Great looking detail.
AGM's and cannons, living together in peerfeect... HAAARMOOONYY
Melting the ice for me, jump into the ocean ♫
My favorit back then in BF2!
Will other nations beside the USSR/Russia get new multirole SPAAs this patch, or later?
Do you really think that every Nation will get something comparable in one Update ??? If yes, then you don't know Gaijin. Until 1.89 Sovjets will just club everything at Hightier and in 1.89 some other Nation will be clubbing, US most likely....And this "Balance" will shift with each Update. Simply put - Gaijin can't "Balance". They never could and they will, most likely, never be able to.
T00dl3s, Btw, I don'T think that any other Nation will have something comparable to THAT. So there is nothing Gaijin could add...
*heavy breathing in russian*
Will this be the only SAM in the game this update?
With the name of the update being "Locked On" I would hope not. They should be given to each nation in my opinion, Italy probably won't get one but the rest should, the 8.0 SPAAG's can't really defend against the 9.7 choppers.
Tunguska rules!
The missiles have proximity fuse?
yes
5 meter laser fuse. The warhead is expanding rod / continues rod I believe, will mess up aircraft pretty bad, technically you should be able to shoot down ATGMs with it fired from helicopters, however, not sure if they will implement that. That would be pretty awesome though...
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