- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Whilst the T-64A was entering service, research for potential improvements was already underway. The conducted research eventually led to the creation of the T-64B in the 1970s, which amongst other improvements, was given the option to fire ATGMs through its main gun. Fans of Soviet armour will eagerly await update 1.77 “Advancing Storm”, as the T-64B will be one of the many new vehicles coming soon to War Thunder!
Development work on the T-64B started in the early 1970s, with Soviet engineers conducting research on firepower improvements for the T-64. Specifically, they wanted to give the T-64 the ability to fire ATGMs through its main gun via a complex guidance system. This attempt succeeded and resulted in the construction of the Object 447A.
Beside the ability to fire “Kobra” ATGMs, the Object 447 also received a new gun stabilizer, a modernized autoloader and improved electronics. However, as the ATGM capability came at a high production cost, the decision was made to produce two separate versions of the improved T-64, one with and one without the ATGM capability. The two new tanks would be designated T-64B and T-64B1 respectively. The resulting high cost of the T-64B led to the fact that far more T-64B1s were manufactured due to their lower complexity and production cost. Throughout the years, T-64s were continuously being modernized and improved upon, incorporating many new features that would extend their capabilities and service life. It’s safe to say that the later modifications of the T-64 and its prototypes laid the foundation for new Soviet tanks to make their appearance, such as the T-72 and T-80. In fact, most of the improvements featured on these younger Soviet MBTs were initially tested on the T-64 chassis.
In War Thunder, the T-64B is going to be a new addition to rank VI of the Soviet ground forces tree, offering tankers with more tactical options and flexibility on the battlefield. Whilst the T-64B inherits many features and characteristics from its predecessor, the T-64A, it does possess some notable improvements over his older brother. One such improvement for example, is the option to fire the 9M112 “Kobra” ATGM through its main gun. The Kobra ATGM is radio guided and can thus be easily controlled by the player using the sight, instead of controlling it with movement keys. However, aspiring commanders of the T-64B will have to keep in mind one limitation that comes with this upgrade that affects the ammunition loadout in particular. Although the T-64B could carry the same amount of shells as the previous model, tank crews were often instructed to mostly load conventional ammo alongside a couple ATGMs. This imposed limitation will also be reflected in the game, resulting in the player being only able to bring a handful of ATGMs into battle whilst driving the T-64B.
Another change that distinguished the T-64B from his predecessor is its increased armour protection on the front portions of the hull and turret.
Composite armour on the turret with inserted plates of hardened armour had been replaced during the Т-64А production. This design had poor survivability: after multiple hits, welds on the rear side of the plate could be destroyed. The new turret featured ultra porcelain ball filling, thus having the same level of armour protection it had much better survivability and less mass. Beginning in 1983, the upper front plate of the hull of the T-64B tanks also received some changes to its composition that resulted in greater effectiveness against all projectile types. Besides these major changes, the T-64B also received a turret-mounted smokescreen system “Tucha” and a high-caliber NSVT machine gun added to the commander’s cupola for use against low flying aircraft. The incorporated changes should provide aspiring T-64B commanders with a greater number of tactical options, increasing their overall flexibility and effectiveness on the battlefield.
The T-64B mod. 1984 is coming to War Thunder as part of update 1.77 “Advancing Storm” at rank VI of the Soviet ground forces tree. Stay tuned to the news to find out more about the next major update for War Thunder. Until then!
Check our previous DevBlogs:
The War Thunder Team
Comments (242)
not interested. still waiting for ww2 planes...
where is super SABREEEEEEEEEEEEEEEEEEEEEEEEE
Would be Time to add some new Jets. Tanks are in the 80' while we still have 50' Jets.
B3smond, The devs already said they are not adding modern jets. Those would not even work in this type of gameplay. Pls do more research before posting thx
well I think I will stop grinding the french ... the B2 and the brenus have no chance against this monster and the challenger... I will wait until the release of the amx 32 or the amx 40 .... fight against this thing with the french "tier 6" is a total waste of time -.-'
I agree
Same, I am leaving the French at tier 5 for now. I found them bland and can't really go up against other tanks at its current BR. Gonna go back to grinding the German or Soviet tech tree.
So will this beast shoot atgm every 7 seconds like kpz did when it was introduced?
Only at you. When you will control it, there will be no option to shot anything except MG :P
Stona_WT, I dont mind them as much as pepes who will go claiming how overpowered they are lol.
It sounds very very good tank! but can wee see low-rank tanks devblogs...? Lots of players didn't have highest rank tanks:/
Then grind! ))))))))
I'm just here for the Abrams comments... :)
why ? does he have bad breath or something ?
Pacifica, Just stop....
Can you get rid of the music in the videos? I wanna be able to hear the vehicle
No.
Can we have an add-on armor module to transform this T-64B into T-64BV ?
Considering the Brenus, and RISE are separate tanks, take a guess
tHaT iSnt aN abRaMs!11!1!!
Update should be called "1.77 Tanks" because I only counted ONE plane devblog. Seriously, do something for people who enjoys air battles.
We got 2 Aircraft Tech Trees in the last 6 months of so, its time to share the love around
Submit a complaint