- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We have thoroughly remade the location “Italy” and would like to show you the updated map “Campania” for mixed battles.
Hello everyone! Not so long ago, we introduced a “black list” option for locations and missions, in which each player can add maps that are the least enjoyable to them for play. One of the front runners in dislikes was the location "Italy" for mixed battles. We analyzed those aspects that the players did not like in this location, and worked heavily on the issues. Today we would like to introduce you to the updated location that we called “Calabria”, and the changes that will happen there with the release of the next major update of War Thunder.
City planning
The small houses of old “Italy”, connected by countless fences and small gardens, formed a complex labyrinth in which it was sometimes difficult to understand where the enemy was shooting at you from, even if it was sitting a dozen metres away. We have ruthlessly bombed the old town! Now the layout is clear and understandable, split into quarters. There are no more labyrinths, at the same time, through-shooting corridors from the suburbs have also disappeared. Amongst the smoking ruins, it has become easier to navigate, and camping will now be more difficult.
Fences, fences ...
Fences and barriers are beautiful indeed. But in a tank battle it’s quite difficult to get through the fence jungle, especially when you need to quickly capture strategic points. In addition, the HEAT shells that are popular with players are often primed by interfering fences and obstacles, and do not reach their final target. Get off the fences! We removed most of the fences from the location, those that have remained usually did not interfere with driving and shooting.
How’s that?!..
Alas, the through shooting of the town from fields close to the respawn of both teams was a real plague for “Italy”. Moreover, you might have been shot throughout the entire map, directly from the enemy respawn base. The campers’ paradise is over. The landscape of the “Campania” has been corrected to exclude through shooting in the town, and reduce the possibility of camping from the surrounding fields. We have also protected the respawn points of both teams from distant hits.
The War Thunder Team
Previous Development Blogs
Comments (416)
Maybe 2nd deb bleg today?
Fantastic to see! Italy was always a map that was "almost good". Definitely worth keeping, but needed some thorough work. Awesome to see Gaijin taking that feedback into account and making those changes!
I have to say, this is unexpected, but very welcome ! I'm really pleased to see that you rework bad maps, and I hope to see more higher range ones (in addition to other reworks obviously) ! Will this be the only ground map for the update, or should we get another one too?
This is map need delete.... you guys don't see, why bad this is map.... this is worst map in top tier ...
The real problem for the map was the spawn point locations, the caps and just the way you could spawncamp from the opposite hill. They've supposedly changed that, so it should actually be decent, and should play like it does/did in the early brs now
Thanks for Fixing the Italy map(Hopefully)
It is my second most hatest map after port novorossiysk. There are way too many buildings! This map is not designed for combat vehicle in mind! It is like a map for a FPS game. So many dead ends that trap the vehicle, building block camera, or little space for vehicle to maneuver around especially for the large tanks. I will still probably just dislike this map (banned novorossisk) unless there are more space to move around and not easily end up in someone's backyard.
Wait this isnt a Leopard 1A4 nor T-90, what is this witchcraft?
Well done. This is actually quite nice. Would love to see more map re-works and overhauls. Will this map replace Italy, or be in rotation with it? One would hope its the former.
It will completely replace Italy
pls Chinese tanks or jets,and USSR'S su7
Is it possible to see a map of the new layout? Anyways, glad to see that you're remaking old maps!
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