- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We have thoroughly remade the location “Italy” and would like to show you the updated map “Campania” for mixed battles.
Hello everyone! Not so long ago, we introduced a “black list” option for locations and missions, in which each player can add maps that are the least enjoyable to them for play. One of the front runners in dislikes was the location "Italy" for mixed battles. We analyzed those aspects that the players did not like in this location, and worked heavily on the issues. Today we would like to introduce you to the updated location that we called “Calabria”, and the changes that will happen there with the release of the next major update of War Thunder.
City planning
The small houses of old “Italy”, connected by countless fences and small gardens, formed a complex labyrinth in which it was sometimes difficult to understand where the enemy was shooting at you from, even if it was sitting a dozen metres away. We have ruthlessly bombed the old town! Now the layout is clear and understandable, split into quarters. There are no more labyrinths, at the same time, through-shooting corridors from the suburbs have also disappeared. Amongst the smoking ruins, it has become easier to navigate, and camping will now be more difficult.
Fences, fences ...
Fences and barriers are beautiful indeed. But in a tank battle it’s quite difficult to get through the fence jungle, especially when you need to quickly capture strategic points. In addition, the HEAT shells that are popular with players are often primed by interfering fences and obstacles, and do not reach their final target. Get off the fences! We removed most of the fences from the location, those that have remained usually did not interfere with driving and shooting.
How’s that?!..
Alas, the through shooting of the town from fields close to the respawn of both teams was a real plague for “Italy”. Moreover, you might have been shot throughout the entire map, directly from the enemy respawn base. The campers’ paradise is over. The landscape of the “Campania” has been corrected to exclude through shooting in the town, and reduce the possibility of camping from the surrounding fields. We have also protected the respawn points of both teams from distant hits.
The War Thunder Team
Previous Development Blogs
Comments (416)
Its quite a good meme to see how trigger some people are to the simple pronouciation of the Mirage word XD
The labyrinth and fences were one of the reasons why I enjoyed Italy. Made playing light tanks and smaller vehicles worth while because you could hit and run. Hopefully the destroyed buildings still allow people to sneak around and disappear, otherwise I'll have to ban the new version. :(
Can't wait for the anti-anti-Mirage spam to surpass the Mirage spam
I'd like the Mirage III. I just can't stand these losers who keep demanding it with every devblog.
Anyone starting a drinking game with the m word would end up dead in ~10 minutes. )
I want Volokolomsk back.
SHHH! they might here you and actually bring it back.
I mean.. unpopular opinion, but I prefer italy over any of the maps like kursk, mozdok, large poland / large european providence..
Well that's actually very good if you listened to the feedbacks from players, but there are many other map that have 'bad' design that allows campers to snipe directly to spawn points. For example take a look of Middle East Map. And do not forget Vietnam map, that could give players real PTSD.
wow.... you had the chance to make it a big, open map and instead we get the 97th citymap in a row..... we need maps like Fulda and Kursk, with better objectives that an empty spot with a chalk-circle on the ground as capture points... i havent seen it yet, but i am already disappointed once again
MORE VEHICLES PLS GAIJIN!!!!!!!!
No. Things like this is what the game needs most right now imo.
Don't worry about that, we got a lot of them to be announced!
Hmm are we going to get a 2nd dev blog about new vehicals?
even if this probably is a step in the right direction, italy still is unfit for tanks above 5.7. you should give the players more maps to ban as well to make sure that they play on maps which suit their taste, it should be a lot more than one imho
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