- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Settsu was the second of two Kawachi-class dreadnoughts built for the Imperial Japanese Navy after the Russo-Japanese War of the early 1900’s. Being the first true dreadnought built by Japan, this formidable warship will also soon become the first battleship to arrive in the ranks of the IJN in War Thunder as part of the next major update “New Power”!
Briefly: The first dreadnought type warship built by Japan, boasting excellent protection and firepower, but lackluster mobility and anti-air defence.
Settsu, battleship, Japan, V rank.
Pros
- Numerous large-calibre cannons
- Strong armor protection
- Torpedoes
Cons
- Lacking AA protection
Following the end of the Russo-Japanese War in the early 1900’s, the state of the IJN was generally perceived to be unsatisfactory by high ranking Japanese officials. Furthermore, in terms of quantity and quality, the Japanese navy was lagging behind other naval powers such as Great Britain or the United States. In addition to all this, a severe economic recession following the war greatly reduced Japan’s ability to build new warships and expand its naval power.
Nonetheless, a new fleet expansion strategy was adopted and whose first steps were the construction of two new dreadnought-type battleships. This resulted in the creation of the Kawachi-class, made up from the battleships Kawachi and Settsu. These two warships became the first two dreadnought-type battleships to be built by Japan.
Settsu was laid down in January 1908 at the Kure Naval Arsenal, launched in March 1911 and completed in July 1912. During WWI, Settsu served alongside her sistership, but seeing only limited action. In 1919, Settsu was put in reserve, receiving an overhaul before being disarmed in 1922 under the terms of the Washington Naval Treaty.
Shortly after, Settsu was converted into a target ship, keeping this role throughout the interwar period as well as WWII. In the end, Settsu was badly damaged by an Allied air raid on Kure in July 1945, leaving the ship beached. The ship’s hulk was subsequently raised and broken up for scrap in the immediate postwar years.
In War Thunder, Settsu will be the first battleship to arrive to the ranks of the Imperial Japanese Navy in War Thunder, following the release of the next major update. Similarly to other ships of this class, Settsu features extremely good protection and devastating firepower with the tradeoff being lackluster mobility.
Settsu’s primary armament consists of twelve 12’’ (305 mm) cannons, split between six twin turrets, spread out in a hexagonal arrangement over the ship’s main deck.
In addition to the primary guns, Settsu also boasts a respectable secondary arsenal. The former consists of a total of ten 6’’ (152 mm) casemate guns on either side of the hull as well as eight 4.7’’ (120 mm) guns, of which half are situated in fore and aft casemates while the other half is located on the main deck. Lastly, Settsu is also outfitted with four 3’’ (80 mm) cannons comprising its anti-air battery as well as three 457 mm torpedo launchers; one on either side of the hull as well as one mounted on the ship’s stern.
Being a battleship, it should come as no surprise that the Settsu is extremely well protected. In fact, Settsu’s armored belt goes up to 305 mm in thickness, while the turrets and conning tower are encased in 279 and 254 mm of steel, respectively. This brings Settsu’s protection in line with other ships of this type, meaning that captains will be well-protected from incoming enemy fire from all but the largest of calibers.
Naturally, in order to include all this tremendous firepower and armor on Settsu’s design, Japanese shipbuilders had to make some concessions in mobility. As a result, despite being powered by a 25,000 horsepower propulsion system, Settsu can only reach a rather modest top speed of 21 kts (39 km/h). This, coupled with the lacking anti-air protection leaves Settsu largely vulnerable against air attack and smaller vessels, performing a torpedo attack. Consequently, aspiring captains of this warship will need to plan their movements in advance and seek the company of allies if they wish to avoid being turned into an expensive man-made coral reef.
Settsu will be arriving as part of the next major update coming to War Thunder and will become one of the first battleships available to captains in naval battles. In the meantime, keep a close watch on the news to stay updated on all the latest developments on the upcoming “New Power” update. Until then, calm seas captains!
The War Thunder Team
Previous Development Blogs
Comments (118)
So apparently blue water and green water ships will still be force to play together. No wonder the br wasn't decompressed. My hype for this patch went down a bit ngl. The ship models look cool af though, can't deny that.
Not enough players in order to make separate modes for each of them. It's the whole reason this game sucks. Lack of active players. The grind scared everybody away.
xCrimson_Thunder, Sorry, but I think you have it backwards when it comes to cause and effect :-)
she's beautiful.
Why Italy isn't getting any Dreadnought while all the other 5 nation are getting 2 dreadnoughts/ 1 dreadnought and 1 heavy cruiser plus new premiums? I get that they received a heavy cruiser last update and I also understand that they are not one of the most played nation, especially in naval, but at least add 1 dreadnought to have a chance to face those of the other nations and have a "fair" fight please.
Pretty please :(
Aye, it's not only unfair, but they make us miss THE best-looking warships in history. Especially when in one of the italian camos like fishbone, dazzle or Claudus sheme.
ok but if gaijin will fix the type 93 or add a proper top tier SPAA for japan i will quite literally drink water i am not even joking
If they give China the PGZ-88 I will one up you and drink milk, and not just any milk, 2%.
Shamshael, how about 100% soy milk? XD
Marvellous new ship! ...Off topic I know, but no new Warbonds yet? They're very late!
Is the USS Alaska that was in the trailer, coming in this patch? And are the tech trees as they were laid out last patch, final?
It might come but It could be like the Zara & Comandanti Margottini which came one patch later after been seen in the trailer but coming later.
LtCol-RedFox@psn, That would be kind of sad - i think that naval would benefit from battlecruisers more than dreadnoughts. I say that as someone who actually did play one in the dev server, and their speed / RoF / Lack of AAA is just too much of a dealbreaker. I understand that they would be reluctant to add it without other nations... But that did not stop them from doing it with the Graf Spee. Modern BB's outclass whats available ingame, but the modern BC's would fit into the game at that 6.0 BR.
Does this mean we could see the Mikasa at some point?
So why was this selected instead of the main ship Kawashi ?
I hope there will be different firing order options. I don't want to have to unload a whole salvo only to figure out that my aim was bad. Those guns will take ages to reload. Ripple fire is a must.
There is already an option in the settings called ranging shot or so which allows you to fire a single round of your primary weapons. Holding that button also allows you to fire all cannons after each other which is what you mean I guess
xXHell_ExpressXx, Yes, but that option comes with its own forced zoom level, so it's pretty jarring to use, as it's switching zoom levels back and forth for every single shot you make.
no anti air... im not sure if anyone really plays this ship.
There is a solution to this: teamplay. (there are some very popular tanks and tank destroyers which completely lack any kind of AA whatsoever, and are still popular to play)
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