- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Continuing what’s new in the upcoming Dagor Engine 6.0, that will appear in the game with the release of the War Thunder update “New Power”. Today we would like to talk about the new effects for air battles!
In the release of the updated version of the Dagor graphics engine, major changes in the visual effects in aviation will come to War Thunder. New effects for shots and explosions, new physics of fire and the destruction of aircraft are coming in the next update of the game! Now for more details.
New skies and aircraft effects.
In previous versions of the game, flashes from aircraft shots were created by combining animated flats to create the illusion of volume. Such effects were not particularly realistic, the fire from the shots of guns for different calibers did not have its own correct reflection on the surfaces of aircraft, the bursts were similar to each other.
In War Thunder ‘New Power’, the muzzle flashes of cannons and machine guns are now modeled with particles, the muzzle fire effect has its own perspective correction and distortion, which makes it look more voluminous depending on the angle of view. The size of the shot flash depends on the caliber of the gun, and the muzzle flame itself has received the correct reflections on the surfaces of aircraft and gun barrels. In addition, the shell ejection effect has been updated, the bursts of shots are also reflected on the ejected casings. In the new version of the graphic effects, shot bursts, fires and explosions have received photometric brightness, making them look better in HDR and in the resulting post-processing.
New muzzle flames receive their own volume and reflections.
Aircraft rockets and missiles have received completely re-done visual effects: volumetric flame from a jet engine, new smoke trails and a jetstream effect.
Significant improvements have been made to the effects of aircraft shells and bombs hitting enemy aircraft and different surfaces. Depending on the caliber and type of projectile (bullet, missile), a flash with smoke and debris occurs at the point of impact. The appearance of the incoming hits now depends on the material of the elements receiving damage - metal or canvas hulls, wooden or metal structural elements are destroyed in different ways.
Shell hits on bomber’s wings and hull
When hitting the surface of the ground and objects in locations, different types of projectiles form different collision effects, depending on explosive weight in the projectile, and the type of surface (soil, snow, metal, wood, etc.). Now, the appearance of such collisions has been improved, with the addition of dynamic flash and smoke, sparks and blast effects. All fragments ripped off from aircraft and objects, soil particles, as well as ejected cases now have their own physical model.
3.000kg bomb explosion
We have transferred most of the damage effects in ground vehicles to aviation - blast effects, physical sparks, and correct lighting. The holes from bullets, shells and shrapnel have become voluminous, if a fire occurs inside an aircraft, flame is now visible through these holes. Aircraft fuel and service fluids now have new effects of leaking off when tanks and engines are damaged. The overall picture of a damaged aircraft has become noticeably more life-like, especially thanks to the new effects of fire and smoke.
New aircraft effects
Fires and explosions in aircraft and the subsequent destruction of the aircraft structure has become more reliable, the nature of the destruction now depends on the type of critical damage. We have reworked the physical and visual effects of flame and smoke, the fire trails from fuel have become voluminous and bright, with a long smoky tail. When the fire spreads, destruction of the aircraft occurs - broken wings rotate in the air, the fuel from the tanks continues to burn both out and inside them. In case of critical fire damage, the aircraft hull catches fire and continues to burn after hitting the ground. If the aircraft's speed is high when it hits the ground, it continues to slide with inertia - this effect is especially noticeable when destroying jet aircraft at low altitudes. If the surface on which the destroyed aircraft glides is solid, sparks appear under the fuselage. The effects of fire and smoke continue after sliding, the plane burns out on the ground for an extended period of time.
Downed jet is on fire.
So, in the upcoming War Thunder New Power update, air battles will noticeably change. We will continue to talk about the graphics improvements very soon. Stay tuned to find out more!
The War Thunder team
Previous Development Blogs
Comments (295)
AWESOME!
Looks absolutely stunning. But has anyone told the hamsters about this?
Dozer15, Gaijin servers are going to be operating on a 15 hpm (hamster per minute) rate for a while after this update
Looks great! The texture on the ground after an explosion could use some work still, and maybe terrain deformation down the future.
exactly my thoughts
Yeah I think so too
RIP to those Laptop users
I dont really thing that they gonna change the ultra low settings for us
ULQ will most likely not change at all. Also it's 2020 people, buying a PC that can handle War Thunder well at medium settings costs almost nothing.
Stop being poor, buy yourself a PC.
Its like telling a homeless stop being a poor, buy a house
SuppressedTank, buying a 1000 dollar PC is a bit different, than buying a house. a PC that can handle this game to an acceptable level (say 60-100FPS) shouldnt cost more than 700-800€. if you budget well you can save up enough money for such PC in 3-4 months. unless you get paid like 200€ a month, and if that is the case, getting a new PC should be the least of your worries
Amazing, though I hope my little potato laptop can handle this all, with the previous engine upgrade I had to go from medium-low to ULQ in order to maintain 40-50 FPS. I've played WT on it since the start :(
And no, a 19 yo seafaring student with an 80K debt isn't going to invest in a GTX-whatever, so to all the -"stop being poor" peeps out there, have respect for someone else's situation, I have to rock with this boat for now alright >:(
DamnJerry, Maybe don't go 80k into debt for your gender studies degree next time
I hope this update decimates those cavemen players. Before any1 accuses me or pc racism, I was a caveman pc player. I evolved, I got a job.
me of*
That's hilarious XD
And how will this affect FPS? I have a GTX 1070 ti and an i7 8700 cpu, how much performance loss will I get? I hope this is well optimized.
Depending on your choice of resolution, but with that hardware you should still have ~140 frames at 1080p on high settings (or higher).
3080 & 3900x here, maxed out WT @4k; fans are not even running
gaijin u have too many expectancies from my toaster
same lmao
supersonic cloud is still the worst addition next to helicopter
Transonic* it disappears the second you go into supersonic.
I think its annoying when you just stuck at mach 1, and that cloud just stays there, and you cant see anything
The big question is, will it support RTX and DLSS 2.0 ?
DLSS is a scam
Gawr_Gura, DLSS is great if it is supported, especially for 4k.
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