
Continuing what’s new in the upcoming Dagor Engine 6.0, that will appear in the game with the release of the War Thunder update “New Power”. Today we would like to talk about the new effects for air battles!
In the release of the updated version of the Dagor graphics engine, major changes in the visual effects in aviation will come to War Thunder. New effects for shots and explosions, new physics of fire and the destruction of aircraft are coming in the next update of the game! Now for more details.
New skies and aircraft effects.
In previous versions of the game, flashes from aircraft shots were created by combining animated flats to create the illusion of volume. Such effects were not particularly realistic, the fire from the shots of guns for different calibers did not have its own correct reflection on the surfaces of aircraft, the bursts were similar to each other.
In War Thunder ‘New Power’, the muzzle flashes of cannons and machine guns are now modeled with particles, the muzzle fire effect has its own perspective correction and distortion, which makes it look more voluminous depending on the angle of view. The size of the shot flash depends on the caliber of the gun, and the muzzle flame itself has received the correct reflections on the surfaces of aircraft and gun barrels. In addition, the shell ejection effect has been updated, the bursts of shots are also reflected on the ejected casings. In the new version of the graphic effects, shot bursts, fires and explosions have received photometric brightness, making them look better in HDR and in the resulting post-processing.
New muzzle flames receive their own volume and reflections.
Aircraft rockets and missiles have received completely re-done visual effects: volumetric flame from a jet engine, new smoke trails and a jetstream effect.
Significant improvements have been made to the effects of aircraft shells and bombs hitting enemy aircraft and different surfaces. Depending on the caliber and type of projectile (bullet, missile), a flash with smoke and debris occurs at the point of impact. The appearance of the incoming hits now depends on the material of the elements receiving damage - metal or canvas hulls, wooden or metal structural elements are destroyed in different ways.
Shell hits on bomber’s wings and hull
When hitting the surface of the ground and objects in locations, different types of projectiles form different collision effects, depending on explosive weight in the projectile, and the type of surface (soil, snow, metal, wood, etc.). Now, the appearance of such collisions has been improved, with the addition of dynamic flash and smoke, sparks and blast effects. All fragments ripped off from aircraft and objects, soil particles, as well as ejected cases now have their own physical model.
3.000kg bomb explosion
We have transferred most of the damage effects in ground vehicles to aviation - blast effects, physical sparks, and correct lighting. The holes from bullets, shells and shrapnel have become voluminous, if a fire occurs inside an aircraft, flame is now visible through these holes. Aircraft fuel and service fluids now have new effects of leaking off when tanks and engines are damaged. The overall picture of a damaged aircraft has become noticeably more life-like, especially thanks to the new effects of fire and smoke.
New aircraft effects
Fires and explosions in aircraft and the subsequent destruction of the aircraft structure has become more reliable, the nature of the destruction now depends on the type of critical damage. We have reworked the physical and visual effects of flame and smoke, the fire trails from fuel have become voluminous and bright, with a long smoky tail. When the fire spreads, destruction of the aircraft occurs - broken wings rotate in the air, the fuel from the tanks continues to burn both out and inside them. In case of critical fire damage, the aircraft hull catches fire and continues to burn after hitting the ground. If the aircraft's speed is high when it hits the ground, it continues to slide with inertia - this effect is especially noticeable when destroying jet aircraft at low altitudes. If the surface on which the destroyed aircraft glides is solid, sparks appear under the fuselage. The effects of fire and smoke continue after sliding, the plane burns out on the ground for an extended period of time.
Downed jet is on fire.
So, in the upcoming War Thunder New Power update, air battles will noticeably change. We will continue to talk about the graphics improvements very soon. Stay tuned to find out more!
The War Thunder team
Comments (295)
gaijin u have too many expectancies from my toaster
same lmao
supersonic cloud is still the worst addition next to helicopter
Transonic* it disappears the second you go into supersonic.
I think its annoying when you just stuck at mach 1, and that cloud just stays there, and you cant see anything
All answers (7)Gordoman_, So go faster or slower... It's realistic.
The big question is, will it support RTX and DLSS 2.0 ?
DLSS is a scam
All answers (3)Gawr_Gura, DLSS is great if it is supported, especially for 4k.
I hope not, proprietary Nvidia stuff is the devil of PC gaming. Open standards are the way to go, like DirectML instead of DLSS. Besides WarThunder is also on consoles, which run AMD hardware not Nvidia.
All answers (3)SaekoB, Settings for DLSS have been found in datamines of prior updates, I think it is highly likely Dagor 6 will bring DLSS 2.0 support.
The repair costs in this single dev blog...
They are squandering our repair-tax money/silver on military equipment and promotional materials, all while hoping to attract foreign investors... But enough about 2020 election.. Nice looking patch, Gaijin!
Xtanol, YEs the graphics are Awesome really good job gajin!
What about supersonic cloud? That thing looks very bad right now. Also, i hope those clouds looks good also when we are in them. Not like low res...
At every engine iteration of War Thunder, I've always had a huge appreciation of the dev team behind making this game not only look better, but sound fantastic as well. Props to you glorious bastards.
More good work. This is the stuff we like to see, and the stuff that may not directly make you money, but will help draw more players in and keep them playing.