- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.
Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.
Image intensifiers
The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.
Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.
Thermal sights
Night vision devices with a thermal imaging type of action capture infrared radiation from a specific wavelength and can be used both at night and in the daytime to get a clearer and sharper picture of the battle. Thermal sights able to distinguish different types of thermal signatures that contrast with the environment. For armoured vehicles, this is a hull, chassis, especially when driving (warming of tracks and wheels for wheeled vehicles is taken into account), the temperature rise of the gun when firing, as well as thermal radiation from the engine area and exhaust system. We will also add the ability to turn off the engine and its gradual cooling will, accordingly, reduce thermal visibility.
The engines of aircraft and helicopters contrast well in the infrared spectrum - an air-cooled piston engine heats up to 300 degrees Celsius and above, jet engines create even more heat. This will allow anti-aircraft guns with thermal imaging equipment to detect targets at very large distances.
By the release of update 1.91, night vision devices will be implemented for armoured vehicles and helicopters, and in the future such devices will also appear in aircraft that actually had them. For technology in the game, night vision devices can be obtained via researchable modification. To allow players the use of night vision devices of various types and generations more widely, in the rotation of ground and mixed battles the number of night battles will increase at those combat ratings where the vehicles are mainly equipped with night vision sights.
Night vision equipment completely changes the picture in modern battles in War Thunder. You can try out this cool feature with the release of update 1.91 very soon!
Previous Development Blogs
Comments (314)
¿why add night visual? if we play on small maps, should be more maps like fulda o maginot line for enjoy more better that, also, is boring see more things for tanks and lees thing for plane. I good like see a better detail for planes and helicopter on the first person cockpit
Hey assholes How about add The Radar system to the damn G4M1 maybe oh wait your too damn lazy to actually give aircrafts their god damn cockpits a shame Btw Infrared is missing
This is starting to look like Arma. Not a bad thing
Does this also mean we get more night battles? because if only 1 in 250 games wil be a night battle this is useless. and are you also planning to make headlight on tanks fuctional? that way we get the option if we want to be able to see but getting seen earlier, or not being able to see but also not being able to been seen. and please make the night battles darker. in the current "night battles" its still pretty easy to see
Is that's why the panther II is being taken out due to an unfair advantage over other tanks
Will tje 2a5 have thermal/infrared
Question. Will we also get the ability to use headlights for the lower tiers then as well as higher tiers? Headlights and other lights period are a dead giveaway on operations, hence the creation of the blackout mode that is common in M1127 Strykers and other modern combat vehicles.
Would this be turned off for ULQ players? Even now they can snipe on desert due to lack of sandstorm effect. Also this would make +-1 Br even more ridiculous.
This is not ULQ, just particles.
WOW - SUPER KUDOS TO ALL THE DEVS AND ANYONE WHO MANAGED TO PUSH THIS ONE! This is the change warthunder NEEDED a lot. Finally refreshing the boring repetetive play. THIS actually will make it somewhat more enjoyable. Thank you Gaijoob so much!! :) <3 -See? You can still make amazing content <3-
Just saying Gaijin, but you missed a really good time to introduce the stealth leopard into the game along with this update. This is more so with the fact that you are taking some iconic german vehicles out off the tech tree.