- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Whilst the T-64A was entering service, research for potential improvements was already underway. The conducted research eventually led to the creation of the T-64B in the 1970s, which amongst other improvements, was given the option to fire ATGMs through its main gun. Fans of Soviet armour will eagerly await update 1.77 “Advancing Storm”, as the T-64B will be one of the many new vehicles coming soon to War Thunder!
Development work on the T-64B started in the early 1970s, with Soviet engineers conducting research on firepower improvements for the T-64. Specifically, they wanted to give the T-64 the ability to fire ATGMs through its main gun via a complex guidance system. This attempt succeeded and resulted in the construction of the Object 447A.
Beside the ability to fire “Kobra” ATGMs, the Object 447 also received a new gun stabilizer, a modernized autoloader and improved electronics. However, as the ATGM capability came at a high production cost, the decision was made to produce two separate versions of the improved T-64, one with and one without the ATGM capability. The two new tanks would be designated T-64B and T-64B1 respectively. The resulting high cost of the T-64B led to the fact that far more T-64B1s were manufactured due to their lower complexity and production cost. Throughout the years, T-64s were continuously being modernized and improved upon, incorporating many new features that would extend their capabilities and service life. It’s safe to say that the later modifications of the T-64 and its prototypes laid the foundation for new Soviet tanks to make their appearance, such as the T-72 and T-80. In fact, most of the improvements featured on these younger Soviet MBTs were initially tested on the T-64 chassis.
In War Thunder, the T-64B is going to be a new addition to rank VI of the Soviet ground forces tree, offering tankers with more tactical options and flexibility on the battlefield. Whilst the T-64B inherits many features and characteristics from its predecessor, the T-64A, it does possess some notable improvements over his older brother. One such improvement for example, is the option to fire the 9M112 “Kobra” ATGM through its main gun. The Kobra ATGM is radio guided and can thus be easily controlled by the player using the sight, instead of controlling it with movement keys. However, aspiring commanders of the T-64B will have to keep in mind one limitation that comes with this upgrade that affects the ammunition loadout in particular. Although the T-64B could carry the same amount of shells as the previous model, tank crews were often instructed to mostly load conventional ammo alongside a couple ATGMs. This imposed limitation will also be reflected in the game, resulting in the player being only able to bring a handful of ATGMs into battle whilst driving the T-64B.
Another change that distinguished the T-64B from his predecessor is its increased armour protection on the front portions of the hull and turret.
Composite armour on the turret with inserted plates of hardened armour had been replaced during the Т-64А production. This design had poor survivability: after multiple hits, welds on the rear side of the plate could be destroyed. The new turret featured ultra porcelain ball filling, thus having the same level of armour protection it had much better survivability and less mass. Beginning in 1983, the upper front plate of the hull of the T-64B tanks also received some changes to its composition that resulted in greater effectiveness against all projectile types. Besides these major changes, the T-64B also received a turret-mounted smokescreen system “Tucha” and a high-caliber NSVT machine gun added to the commander’s cupola for use against low flying aircraft. The incorporated changes should provide aspiring T-64B commanders with a greater number of tactical options, increasing their overall flexibility and effectiveness on the battlefield.
The T-64B mod. 1984 is coming to War Thunder as part of update 1.77 “Advancing Storm” at rank VI of the Soviet ground forces tree. Stay tuned to the news to find out more about the next major update for War Thunder. Until then!
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The War Thunder Team
Comments (242)
hey look the t-64 and IT-1 had a baby
Now we'll be seeing longer queue times do to this thing clogging up battles and demolishing allied armor :(
I remember when this gaijin knew that they actually have airplanes in the game xd
yes
Looks good for the most part. But I really can't wrap my head around the limited missile capacity. It is not a technical limitation, it was just a standard loadout. Shells also had a standard loadout, yet we can mix and match those all we like. Why the missile limit?
For balance purposes. The reason it was restricted IRL was because sometimes the missile cost more than the tank itself. Just be glad it has them in the first place.
When do we get to see the Challenger in more detail please? i.e moving pictures..
Imagine that more Russian bias. Considering the MBT 70 gets wrecked by hull down t64s with there stalinuim turrets. These are going to literally crap on Leo 2 and challenger. It's already ridiculous I can't pen a hull down t64 with my Kpz sabot's but it can pen me anywhere. And agan they nerfed the reload speed and accuracy now the t64 reloads faster XD. Complete and utter bias.
Looks great! sure to attract new players i hope. the grind might deter them, though
Announce the M1 ABRAMS Already it's only got an l7 and it's armor isn't amazing on the 1979 variant it's only ~400 against kinetic and ~700-800 vs chemical and it's got a top speed of 45mph governed it could have a booster to remove the governor for a few minutes which would raise the top speed to 75 mph also it would have to have a faster reload than the vickers to be realistic because a bad loader in an abrams does it in about 7 seconds
Here goes the near OP Russian T-series that fires ATGM. I LIKE IT~!
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