- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
This production equipment has stood for a long time, a giant abandoned manufacturing complex overgrown with young trees and grass. Perhaps it was one of the strategically important production facilities evacuated behind the lines, or maybe it was simply shut down when it was no longer needed, its workforce redirected to far more important ‘military needs’ – we don’t know. All we know is that it was abandoned in a hurry. Nowadays, the clanking of the machines has been replaced by the roar of tank engines. We are pleased to present the Abandoned Factory.
A labyrinth of production facilities, kilometres of concrete, loading platforms, pipelines and plenty of cover. You have to be more attentive than ever on this map – armour blends in with the environment perfectly, and you might not notice an enemy right under your nose. The Abandoned Factory is truly rich with all kinds of scenery! Apart from the facility itself, the battles unfold on its outskirts, and the land of the factory itself will be an object of careful study over many months even for experienced tankers.
The rows of plant machinery quickly changes into open-air loading zones, and then your sides are no longer protected by safe brick walls. The loading railway platform turns into a trap when an anti-tank SPG takes up a position ahead out of your reach. Attentiveness is your main weapon. You’ll be distracted by the strange shadows of buildings ravaged by time, unusually shaped equipment and an abundance of manufacturing waste.
In spite of the location’s richness and abundance of destructible objects, the battles will be smooth even for those with less powerful computers thanks to our work on optimization.
An enemy behind every piece of machinery, heaps of coal and train cars, but you’ll push through to the target and become the victor!
Click here to see the topographic view of new map : Aircraft Battles, Ground Forces Battles.
The War Thunder Team
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Previous Development Blogs:
Comments (166)
Kind-of getting a STALKER-esque vibe from this map, but without the Cheeki Breeki.
Why is everyone complaining? I am an RB player and I think this looks awesome! Great work Gaijin!
First of all, map looks really good and interesting and fun. BUT could you please try to go for more maps that are actual maps where tank battles would actually happen? I mean flat landscapes where tanks are meant to be engaged. In other words maps where generals would actually send tanks to do battle. Meaning open landscapes with few hills and low hills, couple of small forested areas with open ground between them, few small villages and farmlands.
Map like this, an area where you would send infantry to take, perhaps with the support of urban designed vehicles, like the close support guns, like the Brummbär or StuHs, not medium, light and heavy tanks whom are designed for open warfare where they come to their right. You should strive for a good mix of open landscape maps and some urban maps. Most of your maps are areas more for urban warfare, not tank warfare
Would love historical maps over ones like this, but it looks like fun for low tiers
I see Gajin has decided to make its own version of Zavod 311
COOLEST MAP EVER
I really try to understand why maps like these keep coming. I can see no economical profit for the developers compared to more open, realistic maps. As you can see the players are not pleased with it either (mostly). Why do we have realistic maps in Air RB but tank combat takes place on the same maps in all modes? Don't get me wrong, the modeling work on this map and all others are beautiful, but the tank gameplay there is so terrible I stopped playing ground forces completely...
Level looks great! Any more longer range maps like Kursk coming down the pipeline?
Didn't know Bohemia Interactive made maps for War Thunder
Decrepit industrial facilities, tanker cars, a flat and uninspiring landscape. Reminds me of home. Good work Gaijin!
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