- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
This production equipment has stood for a long time, a giant abandoned manufacturing complex overgrown with young trees and grass. Perhaps it was one of the strategically important production facilities evacuated behind the lines, or maybe it was simply shut down when it was no longer needed, its workforce redirected to far more important ‘military needs’ – we don’t know. All we know is that it was abandoned in a hurry. Nowadays, the clanking of the machines has been replaced by the roar of tank engines. We are pleased to present the Abandoned Factory.
A labyrinth of production facilities, kilometres of concrete, loading platforms, pipelines and plenty of cover. You have to be more attentive than ever on this map – armour blends in with the environment perfectly, and you might not notice an enemy right under your nose. The Abandoned Factory is truly rich with all kinds of scenery! Apart from the facility itself, the battles unfold on its outskirts, and the land of the factory itself will be an object of careful study over many months even for experienced tankers.
The rows of plant machinery quickly changes into open-air loading zones, and then your sides are no longer protected by safe brick walls. The loading railway platform turns into a trap when an anti-tank SPG takes up a position ahead out of your reach. Attentiveness is your main weapon. You’ll be distracted by the strange shadows of buildings ravaged by time, unusually shaped equipment and an abundance of manufacturing waste.
In spite of the location’s richness and abundance of destructible objects, the battles will be smooth even for those with less powerful computers thanks to our work on optimization.
An enemy behind every piece of machinery, heaps of coal and train cars, but you’ll push through to the target and become the victor!
Click here to see the topographic view of new map : Aircraft Battles, Ground Forces Battles.
The War Thunder Team
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Previous Development Blogs:
Comments (166)
Not really fond of the "fictional" location and that kind of map. I'll wait to test that map in real condition before complaining (or praising) about the gameplay.
You can call it an inspiration I guess.
Why does this remind me of Chernobyl so much? Chernobyl map confirmed for update 1.81?
Actually, I prefer this map than big map. Close combat is much more fun than sniping from afar. Sniping is just for noob
Well, I think we would better need Pacific theatre maps for incoming Japanese tanks. I don't want to use my Japanese tanks on Stalingrad or in Normandy...
Reminds me of Zavod 311 from bf4
that's a nice smokestack you got there, it would be a shame if something happened to it...
This map looks great.. Please tell me it's for RB not just an other arcade map!
this map looks like Grain Elevator from Red Orchestra 2
Im not a fan of urban maps (or industrial) in general. But this one seem nice so far, realistic and with lot of space between buildings (looking to test it). Also big thanks for the topographic view. Will the chimney be desteroyable? I dont want any German observer to report our units movement!
I get a really big DayZ vibe when I look at the screenshots from bottom up. If you were to compare the two, they really look identical (Which I love). Added bonus is that at least this game is making progress than the latter! Thanks to Gaijin for once adding a more complicated and intriguing map to our current line up!
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