- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We have thoroughly remade the location “Italy” and would like to show you the updated map “Campania” for mixed battles.
Hello everyone! Not so long ago, we introduced a “black list” option for locations and missions, in which each player can add maps that are the least enjoyable to them for play. One of the front runners in dislikes was the location "Italy" for mixed battles. We analyzed those aspects that the players did not like in this location, and worked heavily on the issues. Today we would like to introduce you to the updated location that we called “Calabria”, and the changes that will happen there with the release of the next major update of War Thunder.
City planning
The small houses of old “Italy”, connected by countless fences and small gardens, formed a complex labyrinth in which it was sometimes difficult to understand where the enemy was shooting at you from, even if it was sitting a dozen metres away. We have ruthlessly bombed the old town! Now the layout is clear and understandable, split into quarters. There are no more labyrinths, at the same time, through-shooting corridors from the suburbs have also disappeared. Amongst the smoking ruins, it has become easier to navigate, and camping will now be more difficult.
Fences, fences ...
Fences and barriers are beautiful indeed. But in a tank battle it’s quite difficult to get through the fence jungle, especially when you need to quickly capture strategic points. In addition, the HEAT shells that are popular with players are often primed by interfering fences and obstacles, and do not reach their final target. Get off the fences! We removed most of the fences from the location, those that have remained usually did not interfere with driving and shooting.
How’s that?!..
Alas, the through shooting of the town from fields close to the respawn of both teams was a real plague for “Italy”. Moreover, you might have been shot throughout the entire map, directly from the enemy respawn base. The campers’ paradise is over. The landscape of the “Campania” has been corrected to exclude through shooting in the town, and reduce the possibility of camping from the surrounding fields. We have also protected the respawn points of both teams from distant hits.
The War Thunder Team
Previous Development Blogs
Comments (416)
My dreams are coming true
Awesome work, I'm really glad to see that this new system for rating maps is actually working and the devs are revisiting maps. Well done. Hopefully it plays as good as its looking
Give italy one supersonic jet, and ill be happy. From (every player who plays the italian aviation tree)
Give italy one supersonic jet plz pl0x
It's like Gaijin listening to the player base wasn't just a...Mirage after all.
I always felt like this map was beautiful and the issues were caused more by the placement of objectives and spawns. The town covers maybe only 1/4th of the map (probably less even), but all that terrain to the east and west of the town is left unused. I would suggest exploring layouts where one team spawns in north corners and another in south corners, and moving domination capture points so that one of them is in the town and two in the open areas around the town. Battle caps can stay in town.
Removing the fences because people like to use HEAT is a bad reason in my opinion. Use your machine guns or other ammo. Adapt to it. The fact that you removed the spawn camp snipe stuff, bless you. If you could do this with the Middle East map that would be great ;)
Excellent changes Gaijin. Thank you for listening to us and analyzing the data. If these changes are good, I will unban this map from my list.
NOOO MY FENCES AND MY CONFUSING LAYOUT I TAKE ADVANTAGE OF TO CONFUSE THE ENEMY WHYYYY DID YOU DO THISSS *sad pizza noises*
Thank you so much for this. Let's keep these map redesigns coming please *Cough* Port Novo *cough*
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