- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Briefly: A new location for ground battles, inspired by the Vietnamese town of Hội An and its surroundings.
In update 1.85, we’re pleased to present a new location for combined arms battles, set in the breathtaking landscape of Vietnam. Specifically, battles will take place on a 4x4km ground location, inspired by the town of Hội An and its imminent surroundings.
Players will fight in and over three distinct parts of the map. The northern section of the map is defined by rocky mountains, separated by deep gorges, through which long and winding roads lead to the occasional open mountain plateau. Combat here will be fierce as vehicles will often clash head on, making this the perfect fighting ground for heavily armored brawlers.
The center portion of the map however, is predominantly covered in swamplands. Although generally a fairly hostile terrain type for any kind of vehicle, this part of the map, with its dense foliage, will present a number of opportunities for light vehicles in particular to take advantage of, in order to outflank their opponents fighting on the north or south side of the map. Careful though! Moving through the swamp will take its time and getting caught under fire here from enemy vehicles from the surrounding higher terrain can pin you in place, if not outright lead to your demise.
In the south, players will primarily fight for control over the densely built up town on the coast. If your attention isn’t immediately grabbed by the some of the traditional Vietnamese architecture in the town, then the stunning rocky spires just off the coast are sure to leave you breathless. However, you didn’t come here to do your sightseeing, there’s a battle to fight, soldier!
Speaking of which, battles will likely focus around the town center and will quickly turn into linear brawling engagements down the relatively narrow streets. What differentiates this area from the northern part of the map, is the opportunity for lighter and more mobile vehicles to avoid these head on fights, and instead, opt to easily flank their opponents around the town’s outskirts. It should be pointed out however, that these routes offer only light cover due to their open nature.
The new Vietnam Hills map will become available in War Thunder combined battles very soon with the release of the upcoming update 1.85. Lock ‘n’ load, commanders!
Check previous devblogs:
Comments (119)
Ok Gaijin, now you officially have helicopters, Vietnam map AND Ride of the Valkyries theme. You know what to do. :)
What should they do?
LuizBarros99, I think it involves a certain smell of a highly flammable liquid in the morning. Dunno, just a feeling.
I have to say that this has to be one of the best looking maps in the game so far! Good job snails! :D
liar
doesn't like Nam to me :)))
please stop it already with the citymaps! its no fun to play modern tanks when the engagement range is below 500m for 90% of the matches. BIG, OPEN and somewhat hilly maps with forests are severely needed. not another stabbering in a phone booth like "advance to the rhine" or "'murrican dessert" (intentional)!
^This!
You want bigger maps? Gaijin be like: https://www.youtube.com/watch?v=UB_37encRCI
Gaijin do you think it's time maybe to start separating maps for different tiers? feels like we have enough maps for it soon? and then you can start making maps with different eras in mind. for different eras need different sizes and nothing kills the vibe like fighting in 1930s designs on say that sdesert map with T-54s and centurion wrecks littered around...
They already do? Some maps are locked behind specific BR, for example Hurtger Forest requires BR 5.0 other stop showing up at some BR. IIRC: 1.0 - 2.0 has 9 maps in rotation, 2.3 - 3.3 has 18 maps, 3.7 - 4.7 has 24 maps, 5.0 - 6.7 has 23 maps, and 7.0+ has 15 maps
I see your point, I understand what you're saying. But kireta21 is right, there is already a separation. My opinion though is to change how you enter a battle with a system similar to mw2, if you've played it: make a lobby - no player names - 3 maps for voting, most voted being selected - countdown enough for the players to choose for their lineup - enter.
This looks fantastic
We could use more top tier maps like fulda based in afganistan though... Realistically modern MBT's don't fight each other 25vs25 in a small city block.
von_Stauffenburg, Who says only modern tanks are going to fight here. And, I will submit, that Kursk is a reviled map by most of the players (I love it, one of the most realistically tanky maps in the game.)
This map looks very cool, and it looks like it could be used for ships as well with maybe some changes, are there any plans for that?
They already have a Vietnam ship map, but I like your point.
Sorry, can't say I'm too impressed with this. Would have been more interesting to see Kon Tum (only "tank" battle between NVA and US) or An Loc, an important tank battle of the Spring Offensive of 1972.
Bet Het would have been nice too.
Rice farmer action!
there are no rice fields
BabaBert, https://www.youtube.com/watch?v=i8a3gjt_Ar0
Nice. A new map. And i do look fantastic :)
You don't say! Picture please or it is not true.
OH YES! Thank you!
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