- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Briefly: A new location for ground battles, inspired by the Vietnamese town of Hội An and its surroundings.
In update 1.85, we’re pleased to present a new location for combined arms battles, set in the breathtaking landscape of Vietnam. Specifically, battles will take place on a 4x4km ground location, inspired by the town of Hội An and its imminent surroundings.
Players will fight in and over three distinct parts of the map. The northern section of the map is defined by rocky mountains, separated by deep gorges, through which long and winding roads lead to the occasional open mountain plateau. Combat here will be fierce as vehicles will often clash head on, making this the perfect fighting ground for heavily armored brawlers.
The center portion of the map however, is predominantly covered in swamplands. Although generally a fairly hostile terrain type for any kind of vehicle, this part of the map, with its dense foliage, will present a number of opportunities for light vehicles in particular to take advantage of, in order to outflank their opponents fighting on the north or south side of the map. Careful though! Moving through the swamp will take its time and getting caught under fire here from enemy vehicles from the surrounding higher terrain can pin you in place, if not outright lead to your demise.
In the south, players will primarily fight for control over the densely built up town on the coast. If your attention isn’t immediately grabbed by the some of the traditional Vietnamese architecture in the town, then the stunning rocky spires just off the coast are sure to leave you breathless. However, you didn’t come here to do your sightseeing, there’s a battle to fight, soldier!
Speaking of which, battles will likely focus around the town center and will quickly turn into linear brawling engagements down the relatively narrow streets. What differentiates this area from the northern part of the map, is the opportunity for lighter and more mobile vehicles to avoid these head on fights, and instead, opt to easily flank their opponents around the town’s outskirts. It should be pointed out however, that these routes offer only light cover due to their open nature.
The new Vietnam Hills map will become available in War Thunder combined battles very soon with the release of the upcoming update 1.85. Lock ‘n’ load, commanders!
Check previous devblogs:
Comments (119)
https://www.youtube.com/watch?v=i8a3gjt_Ar0
One of the cap points will be the large capitol building in the town center.Mid cap point is the island. Large map version is going to be just snipe fest with noone enjoying it, only for the map to eventually be downscaled to be town-only, elongated version, and mostly available in AB. Calling it now
Wow brilliant observation!! You must be so smart to notice something like that! Next thing you know, you'll be saying there's water in Vietnam!!!
I hope that this map is more than simple "CQB".
There's multiple areas that suit different playstyles, as highlighted by the devblog.
CokeSpray, This does not matter, if all cap points are in the city, like for example - Italy, American Desert, Poland, Eastern Europe, etc. We got tanks with engagement ranges of 2km plus, that drive 60km/h yet we are always funneled into cities by map design.
Mmm. Now I just need Napalm for my F100.
Does this mean we are going to get napalm bombs now?
Dear Gaijin! What would you like to do with the T-72's broken reloading mechanism?
Thank you Gaijin, now we hope for some new mods, RB - especially SB.
flash back time
choppers, flight of the valkeries, the smell of gangnam in the morning?
Post apocalyptic New York please!
r u high
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