System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Improved visual effects for fire and tracers
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Update 1.63 "Desert Hunters" will feature improved visuals for tracer ammunition, explosions and flames on burning vehicles.
Comparison of old and new tracer effects.
Comparison of old and new fire and explosion effect.
Previous Devblogs:
Read more:
Comments (90)
Is fire going to show up where the vehicle was hit now too? (Ex. T-34's fuel tanks in the fighting area get hit and fire lights there, rather than above the engine.)
Nice!. Can we expect engine fire on startup and smoke on planes in the future?
Id love to see cooler, bigger and "oilyer" explosions when a plane hits the ground. would be cool in ground forces :)
I love fire, do you love fire too?
hey gaijin any possibility of improving tank hit effects? also making cook off effects different for some vehicles like spaa rounds flying in air like popcorn when cooking off.
Really nice! I hoped for this improvement since Gajin introduced PBR. Thank you!
Apparently this had more priority than a dev blog on the J1N1 or the P1Y1...
Does "the best for the end" mean nothing to you?
There is no priority order, Dev Blogs are scheduled publications :)
any effect on fps?
what about the sounds? some time in the past you showed yourselfs recording tank and plane sounds! what happened to them?
Some of them have been added, least that's what i think :)
Finally! Something worthy is coming with this update. I really was expecting realistic gun sights for tanks or something like that but this will do.
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