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Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!
How this new mechanic works
Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.
You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.
This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.
Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.
We hope you like this new change, let us know what you think and see you soon!
Comments (56)
Comments will be premoderatedI assume this is part of the plans already but it would be nice to see: This distance gets changed based on BR (higher distance for higher BRs). 3km would be quite high for reserve tier and also quite low for top tier.
3km is way too much for low BRs and it's plenty for top tier. I'd even argue that 3km is too much when it comes to missiles. This is meant to reward players for causing their opponent to crash, not as a freebie just because your were somewhat close to someone making a mistake outside of combat
I understand the reduced payout for crashes, but what about bailouts? still given that penalty? Bailouts are a LOT more intentional than crashes. I think they should give full payout, or at the very least 75%, including in GRB. Seen plenty of times where our bombs are invalidated just because the players bailed out from their tanks.
Iirc this is already implemented in the game for a while - if someone bails out, the nearest enemy will score a full kill but I dont know the exact radius. Maybe also 3 km
Bailouts do it alr but i dont know the range.
This is fantastic, but the distance should 100% be increased to 5km.
i think the reason why it isnt is because your unlikely to get manuver kill for more than 3km out, 5km might as well be giving out free rp and sl.
Will the rewards from crashed aircraft count as kills or assists?
If he dies, he dies. You will be rewarded for a kill.
I don't like it. Because when i’m trying to spade a Q-5A which doesn’t get enough bomb-load to destroy a base, only gets 6-12 flares and a gun with just 120 rounds, i shouldn’t be punished for crashing myself into the ground when 4 premium mig-21’s come down for me. Or when i’m stock in top-tier jets with no chaff, only 2 fox-3 missiles and no cover on my side of the map at all, i shouldn’t be punished if i crash myself into the ground when 8 R-77’s are coming straight for me.
Fun fact: that's the nature of war. In a game or elsewhere. Infantry landing at Normandy for example carried a total of 80-200 rounds a piece, the German MG's sat on piles of approx 10k rounds a piece (and stockpiles more if needed), plus artillery, mortars (you get the picture). Soooo....be Brave. We have faith in you. And remember regardless of what you fly here, someone someplace really had to fly that thing with the same load out you have in real life.
This is a great addition. Thank you Gaijin.
What about the rewards for dodging missiles? It often happens that you become a target for half of the enemy team and dodge a lot of missiles for several minutes, after which you eventually lose without destroying anyone and, eventually, without receiving much reward. Dodging is also a part of the gameplay. Will there be evasion rewards in the future? At least get rewarded with research points instead of silver lions?
Congrats your reward is life.
"the nearest player who is within close proximity (3 km)" I hope this prioritises SPAA players in Ground battles.
not perfect, wish for full credit and longer distance, but its a huge step in the right direction for air mode, ty my snail peeps. (now just get rid of air spawn in rb...its rb not ab)
I didn't think I will live to see this day come. Marvelous.
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