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Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!
How this new mechanic works
Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.
You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.
This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.
Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.
We hope you like this new change, let us know what you think and see you soon!
Comments (26)
Comments will be premoderatedcan you introduce a mechanic where you can get some money back if you are shot down but manage to land without blowing up or parachute safely?
Jump on our forum and check The Suggestions Section.
Will the rewards from crashed aircraft count as kills or assists?
If he dies, he dies. You will be rewarded for a kill.
Big W
This is fantastic, but the distance should 100% be increased to 5km.
I didn't think I will live to see this day come. Marvelous.
I love this
Amazing feature. Thank you
Will there be any changes to the air combat gameplay style, which has remained unchanged for years?
not perfect, wish for full credit and longer distance, but its a huge step in the right direction for air mode, ty my snail peeps. (now just get rid of air spawn in rb...its rb not ab)
🦾🦾🦾
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