- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

Hey everyone! In addition to refinements in the modeling of directional infrared countermeasures (DIRCM), improvements to the CCRP interface, and the introduction of cluster bombs, the Eagle’s Shadow update will bring several further enhancements to aircraft. Let’s take a look!
Aiming of MITL-capable munitions
The game already features munitions with man-in-the-loop (MITL) capability for aircraft, and this functionality will be extended to helicopters in the upcoming update. However, despite the advantage these munitions offer, namely the ability to guide them without a direct line of sight between the launch platform and the target, they have historically suffered from a significant drawback. This is that the guidance system would lock onto a random point on the vehicle, and this specific point would remain remembered, even if the target was re-acquired.
You can now adjust the impact point when engaging vehicles. It’s very simple: once you’ve locked onto a target, click the left mouse button, aim at the specific spot you want to hit on the enemy tank or vessel, and click again. That’s it! Your ammunition will now be directed to that exact location.
Despite the fact ground vehicles don’t have MITL capability for balance reasons, the ability to more precisely select the impact point will affect ground vehicle ATGMs as well, for example Spike missiles. Now the target acquisition frame won’t select the target as a whole but a precise point that the missile will target so you can retarget the missile before launch choosing the optimal impact point on the target.
Homing of certain infrared-guided missiles onto aircraft engines

Previously, all air-to-air and surface-to-air missiles equipped with infrared seekers would guide toward the center of an aircraft model, regardless of the specific seeker technology used. In the Eagle’s Shadow update, we’ve refined their logic. Now, these types of missiles, with the exception of those using imaging infrared (IIR) seekers, pseudo-imaging seekers, or seekers with angular gating (i.e., missiles that perceive the entire aircraft as a single target), will no longer guide toward the center of the aircraft, but rather toward its hottest components, like the engines.
That’s it for this dev blog. Be sure to stay tuned for more news on the Eagle’s Shadow major update!
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