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- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
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- Hard Drive: 22.1 GB (Minimal client)
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- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!
How this new mechanic works
Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.
You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.
This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.
Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.
We hope you like this new change, let us know what you think and see you soon!
Comments (56)
Comments will be premoderatedI love this
Amazing feature. Thank you
Will there be any changes to the air combat gameplay style, which has remained unchanged for years?
No
This is a huge W, no downside to this and rewards us players who chase down the bombers :)
first good mechanic of the year finally.
This is a great change, love to see it.
So annoying players can still deny 50% rewards by crashing? It's still better than nothing but full reward would've just been better for the game.
This is a Great Ideal but can I advise to change the Distance to 5km and the reason for this is because we have a Lot of players who will put it noise first right into the ground before taking a Missile, its ridiculous they crash then start LOL the chat.
*visible happy noices*
Seems like a good change, and I appreciate the thought put into how to handle missiles vs planes
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