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- Hard Drive: 62.2 GB (Full client)

Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!
How this new mechanic works
Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.
You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.
This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.
Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.
We hope you like this new change, let us know what you think and see you soon!
Comments (56)
Comments will be premoderatedThis its a good addition but still nothing about the teamkillers, tired of complain about those players. Reach the base first, Tked, destroy a plane or a ground targets, tked, someone don´t like your nickname, tked. I´m not talking about the sparrow problem. XD
TK's are handled by the in game system automatically. You just do not see it (bc I would assume you are not doing it)
HUGE ?? maneuver kills are real ??
Damn, a genuinely great feature for War Thunder? Someone pinch me.
This is an amazing change, awesome job guys! Can't wait to see how this plays out :) hopefully it applies to nuclear thunder as well.
Very good change! Ive been wanting this for ages.
I know it won't be perfect, like severe, but this is a HUGE win. I've wanted this for SO long to punish people slamming into the floor to avoid being killed or outplayed. Thank you so much for a genuinely good and long needed addition.
Ok
I would like to suggest a review of the reward system for kills involving lower-rank vehicles. High-rank players have no control over matchmaking or the vehicles chosen by opponents. If a low-rank vehicle poses a real threat, eliminating it still requires ammunition, reload time, attention, and tactical decisions. The reward should reflect the action's contribution to the battle, not be reduced to almost nothing simply because of a rank difference.
I love this change. It's needed to happen for a long time. I really appreciate this.
🦾🦾🦾
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