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Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!
How this new mechanic works
Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.
You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.
This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.
Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.
We hope you like this new change, let us know what you think and see you soon!
Comments (26)
Comments will be premoderatedThis is a great change. 3km isn't enough for when this happens at top tier but I get why you can't raise it higher.
Not everything is top tier, although it seems like that most of the time
a rare gaijin W love to see more development on game modes and features than just vehicles
Well, all you need to do is follow the damn tra... I mean, follow our devblogs :)
Stona_WT, Do I need to get my popcorn out later today?? 🍿
This is much appreciated! Punish those bad players that decide to J out or crash instead of make it a fair fight!
wow, so people who deliberately crash after bombing a base will finally have use for others? even if enemies?
f14 players are crying tears of joy... so many multipathing kills stolen by trees will finally get rewarded
A failed mechanic from the start First: in order to be a manuever kill, the fact that the player just "crashed" near 3km already gives you a kill? It needs to be closer, way closer. The same goes for missiles, 1km or less, 3km is a way bigger radius, there can be multiple missiles from different that can cause a player to crash
This is honestly a great W for the player base. Also could we ever see a reward to the player for a safe ejection of the pilot. Something like, where if your plane takes damage or is shot down, but you eject with a safe pilot is this something to consider in the future? Similar to the safe landing reward but in this case the plane doesn’t land safely. Could call it “Safe Ejection” reward or something along the lines.
Does this apply to Air Simulator Battles as well (ASB) ?
As we stated in the text - no.
I assume this is part of the plans already but it would be nice to see: This distance gets changed based on BR (higher distance for higher BRs). 3km would be quite high for reserve tier and also quite low for top tier.
I understand the reduced payout for crashes, but what about bailouts? still given that penalty? Bailouts are a LOT more intentional than crashes. I think they should give full payout, or at the very least 75%, including in GRB. Seen plenty of times where our bombs are invalidated just because the players bailed out from their tanks.
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