- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.
Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.
Image intensifiers
The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.
Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.
Thermal sights
Night vision devices with a thermal imaging type of action capture infrared radiation from a specific wavelength and can be used both at night and in the daytime to get a clearer and sharper picture of the battle. Thermal sights able to distinguish different types of thermal signatures that contrast with the environment. For armoured vehicles, this is a hull, chassis, especially when driving (warming of tracks and wheels for wheeled vehicles is taken into account), the temperature rise of the gun when firing, as well as thermal radiation from the engine area and exhaust system. We will also add the ability to turn off the engine and its gradual cooling will, accordingly, reduce thermal visibility.
The engines of aircraft and helicopters contrast well in the infrared spectrum - an air-cooled piston engine heats up to 300 degrees Celsius and above, jet engines create even more heat. This will allow anti-aircraft guns with thermal imaging equipment to detect targets at very large distances.
By the release of update 1.91, night vision devices will be implemented for armoured vehicles and helicopters, and in the future such devices will also appear in aircraft that actually had them. For technology in the game, night vision devices can be obtained via researchable modification. To allow players the use of night vision devices of various types and generations more widely, in the rotation of ground and mixed battles the number of night battles will increase at those combat ratings where the vehicles are mainly equipped with night vision sights.
Night vision equipment completely changes the picture in modern battles in War Thunder. You can try out this cool feature with the release of update 1.91 very soon!
Previous Development Blogs
Comments (314)
I think its cool that we can use night vision and thermals, but ATM, I just want fixes, I don't want vehicles added or removed, I just at least one massive update dedicated to fixing the game by decompressing the BR, fixing glitches, improving server stability, and fixing ghost shells because players have been getting ghost shells still, and its not serve related as their ping is typically lower than 50.
Also, has anyone else experienced no pen shots that should pen? I shot a Tiger I ufp with no angle with my IS 2 at like 50 meters, did not hit the driver port or the ball gun, jut hit the flat armor, and it no penned. I was using APHE, not HE in my IS 2. For the most part im fine, but occasionally I get these penatration bugs. Another example was when I shot a M103's side and it no penned in my Tiger II 105.
But wait is Panther II gonna have it?
Yep but there will be no night maps
Fungusar_DK, I bet xD
But you know that T-80U didnt have a thermal... right? XD
To this comment Gaijin is like "Say sike right now"
Gaijin, is Italy getting something cool this patch?
You can remove it from your queue, isn't that cool?
Guess panther 2 will be strong now, very strong
will it be push button to activate or will be auto activated on night battles only? Because i wanna use Nightvision during daytime!
Would make 0 sense if it wasn't push button to activate.
You also use sunoil in the winter?
This mean that also the Panther II will recive night vision counting that it has such instruments on top of the turret and in driver seat ?
AH-1Z have targeting pods which can make its lasers to lock onto heat sources. Making Hellfires technically F&F. Will this be implemented?
The only targeting systems for the AH-1Z are in the sighting system located in the nose of the only pods it can carry are TACTS pods, which are for simulated combat. In fact, the sight system itself has the capability of locking on to vehicles on its own.
joshwagstaff13, Additionally, that doesn’t make a laser Hellfire F&F, due to the laser requirements - if the laser is live during missile launch, the missiles will automatically default to LOBL (laser on from launch to impact), and the launch vehicle would still need to maintain visual lock on the target in one of the LOAL modes to provide terminal guidance.
AWSOME
For those that have the panther 2 I hope you still intend to give them the night vision or if not then tank off the infra red lights on the turret and where driver is
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