- For PC
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- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.
Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.
Image intensifiers
The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.
Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.
Thermal sights
Night vision devices with a thermal imaging type of action capture infrared radiation from a specific wavelength and can be used both at night and in the daytime to get a clearer and sharper picture of the battle. Thermal sights able to distinguish different types of thermal signatures that contrast with the environment. For armoured vehicles, this is a hull, chassis, especially when driving (warming of tracks and wheels for wheeled vehicles is taken into account), the temperature rise of the gun when firing, as well as thermal radiation from the engine area and exhaust system. We will also add the ability to turn off the engine and its gradual cooling will, accordingly, reduce thermal visibility.
The engines of aircraft and helicopters contrast well in the infrared spectrum - an air-cooled piston engine heats up to 300 degrees Celsius and above, jet engines create even more heat. This will allow anti-aircraft guns with thermal imaging equipment to detect targets at very large distances.
By the release of update 1.91, night vision devices will be implemented for armoured vehicles and helicopters, and in the future such devices will also appear in aircraft that actually had them. For technology in the game, night vision devices can be obtained via researchable modification. To allow players the use of night vision devices of various types and generations more widely, in the rotation of ground and mixed battles the number of night battles will increase at those combat ratings where the vehicles are mainly equipped with night vision sights.
Night vision equipment completely changes the picture in modern battles in War Thunder. You can try out this cool feature with the release of update 1.91 very soon!
Previous Development Blogs
Comments (314)
This features work with user made gunsights or the modders need to make new one?
It should works fine.
1: all soviet vehicles curently in game with the exception of the MI35 lack Thermal Imaging and are forced to use NVGs only, this will drasticly sway the balance in favor for western vehicles 2: Night Maps are curently extremly bad, if vehicles are stock this would turn them into cannon fodder, at least give top tier MBTs NVGs by default (T80U, M1A1 etc) and keep night maps at a 20/1 ratio in early Cold War(Current 8.0), tunring them up to a 5/1 ratio by current 10.0 for example
3: Prety much all vehicles are equiped with Headlights on the hull and some early vehicles were equiped with White Light Searchlights. Players who dont have NVGs unlocked should have the ability to turn on Headlights aswell as get the IR Searchlight replaced with visible Light. This would make yourself a masive target but at least you can see the enemy so would be balanced
just look at Yom kipur docu russian tanks had old stule IR!.
I would also like to see usable headlights
The day we add headlights with hitbox on the Tiger H1 is the day i'll go live in the forest. I'll just leave technology behind, make my own wooden house. :'D
Ouiche, Headlights are honestly needed at this point, a stock vehicle against someone with Thermals? sounds like major imbalance
Maybe we need sand storm weather in desert maps? ...and very rainy/stormy weather in other maps :> Also, how long does IR and NV works in battle environment? Is battery depleting a problem?
Will the XM-1 finally receive its historical smoke grenades launchers?
and MBT's are still using WW2 gunsights
The Gunsight wont change since modeling all the diffrent sighting systems seperately for all the vehicles is imposible, espencialy since certain vehicles were just prototypes and getting information on the optic itself might be nearly imposible. you can however go onto War Thunder Live, look for Sights and download Fairly Realistic depictions of real world sighting systems. its what i do for all my vehicles
what about the addition of WP (white phosphor) to counter these?
Battlefield illumiation arty?
Cool feature! Though I look forward to the day you finally change objectives on Maps, and add more. Like attack/Protect and escort convoys. Take out bunkers and MG nests, destroy bridges/protect... such stuff. Cap Zones suck tbh :/
Will we be able to see ghost shells with these devices? I want to be on ghost hunters............................
Let's all do this, then send the footage to news agencies as "Combat footage in Syria". I guarantee you that I could find someone who'd air this thinking it was real.
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