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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
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- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
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- Hard Drive: 95 GB
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- Memory: 6 GB
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- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
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- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.
Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.
Image intensifiers
The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.
Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.
Thermal sights
Night vision devices with a thermal imaging type of action capture infrared radiation from a specific wavelength and can be used both at night and in the daytime to get a clearer and sharper picture of the battle. Thermal sights able to distinguish different types of thermal signatures that contrast with the environment. For armoured vehicles, this is a hull, chassis, especially when driving (warming of tracks and wheels for wheeled vehicles is taken into account), the temperature rise of the gun when firing, as well as thermal radiation from the engine area and exhaust system. We will also add the ability to turn off the engine and its gradual cooling will, accordingly, reduce thermal visibility.
The engines of aircraft and helicopters contrast well in the infrared spectrum - an air-cooled piston engine heats up to 300 degrees Celsius and above, jet engines create even more heat. This will allow anti-aircraft guns with thermal imaging equipment to detect targets at very large distances.
By the release of update 1.91, night vision devices will be implemented for armoured vehicles and helicopters, and in the future such devices will also appear in aircraft that actually had them. For technology in the game, night vision devices can be obtained via researchable modification. To allow players the use of night vision devices of various types and generations more widely, in the rotation of ground and mixed battles the number of night battles will increase at those combat ratings where the vehicles are mainly equipped with night vision sights.
Night vision equipment completely changes the picture in modern battles in War Thunder. You can try out this cool feature with the release of update 1.91 very soon!
Previous Development Blogs
Comments (314)
should not be a researchable modification, vehicles without this unlocked stand zero chance vs vehciles that do
Then they will just have to up their gamma or use fall colors in postfx etc like how we currently turn night maps into late afternoon maps ;)
Vehicles without this mod installed should be automatically be excluded from night battles just like in real life
Hot damn.. It just got real
Hot damn indeed
This is a bad idea. 1. It is a slap in the face for your artists creating beautiful graphics see them turned into green or gray. 2. Gamers will stare at green and gray all the time. 3. It is OP as hell. 4. NATO had/has better thermal and was part of their plan to defeat the tank hords.
The soviets had no thermal sights in their Tanks and even the Russians didnt equip them till the late 90s
JohnF0X, look at Yom kipur russian tanks of Wiria had active IR , many docus on u tube ! Israel fought back without IR onley IR binoculars
IDK if this is going to suck or be great lol i guess bushes are obsolete :3
Please tell me you won't have thermals in 3rd person. also will thermals be put to tanks that had them?
MOTHER TRUCKER AMAZING!!!!!!!
And the top tier just became even more broken, vehicles with thermal vision gained official ULQ+gamma tweak, players trying to progress normally will be just free kills to those that payed/no-lifed themselves to top.
why is it that i have the label of "payed/no-lifed themselves to top" because i have 99% all stuff in game (missing some Russian as thay feel to bias) yet if i had less i am then "trying to progress normally"? lets call "trying to progress normally" as IDK um "lazy" or "unable to use the vehicle right" or "cant think outside the box" or "not efficient with their time"... hey this label game is fun
So with the ability to turn off the engine, will tanks have a slower turret rotation speed when they didn't have an APU? Good old hand crank time or does my gunner get to be lazy?
As said in this dev blog it's to reduce the heat signature of stationary vehicle, besides, being completely silent would help a lot in ambushes
How do you plan to balance discrepancies in the capabilities of such systems between vehicles of the same tier? For example: in mid tiers where one vehicle may have them and others not. Or at higher tiers where western tanks have drastically more effective sights compared to Russian tanks. History has shown this is an insanely large advantage in the modern battlefield.
I just want to see tears of people grinding this "modification" while having every battle at night,or, 400GE per tank, not that expensive
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