- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.
Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.
Image intensifiers
The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.
Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.
Thermal sights
Night vision devices with a thermal imaging type of action capture infrared radiation from a specific wavelength and can be used both at night and in the daytime to get a clearer and sharper picture of the battle. Thermal sights able to distinguish different types of thermal signatures that contrast with the environment. For armoured vehicles, this is a hull, chassis, especially when driving (warming of tracks and wheels for wheeled vehicles is taken into account), the temperature rise of the gun when firing, as well as thermal radiation from the engine area and exhaust system. We will also add the ability to turn off the engine and its gradual cooling will, accordingly, reduce thermal visibility.
The engines of aircraft and helicopters contrast well in the infrared spectrum - an air-cooled piston engine heats up to 300 degrees Celsius and above, jet engines create even more heat. This will allow anti-aircraft guns with thermal imaging equipment to detect targets at very large distances.
By the release of update 1.91, night vision devices will be implemented for armoured vehicles and helicopters, and in the future such devices will also appear in aircraft that actually had them. For technology in the game, night vision devices can be obtained via researchable modification. To allow players the use of night vision devices of various types and generations more widely, in the rotation of ground and mixed battles the number of night battles will increase at those combat ratings where the vehicles are mainly equipped with night vision sights.
Night vision equipment completely changes the picture in modern battles in War Thunder. You can try out this cool feature with the release of update 1.91 very soon!
Previous Development Blogs
Comments (314)
Bless you guys, this was much needed!
This is cool!! Thank you Gaijin!!
Is Panther 2 getting NV?
Will Panther II get the night vision it deserves?
Panther II?
This features work with usermade gunsights or the modders have to make new one?
It's researchable! What is the power gap going to be like? This is like a borderline cheat versus somebody that lacks it! How will there be proper balance achieved with those systems? If it is only turn on and see the enemy, where are the possibilities of a player to defend himself?
Likely less than the difference between maxed graphics spotting vs ULQ. Now playing max graphics won't come with the disadvantage it currently comes with + night maps will only be more common at high tier.
Oh my gods so night matching will increase? It is too hard for my eyes (;_;)
Now imagine beeing in a T55.... imagine you are in your newly baught stock M1A1. curently you have no modifications on your vehicle because you are broke. 1st match in it is Kursk at night, you move out of your spawn see nothing sudenly a light show and baam you are dead, a Leo2A5 sniped you acros th emap because he could see you thanks to thermals
JohnF0X, let the fun begin,,, not !
what if our Imaging device were damaged/destroyed? will we still be able to use the Imaging System?
I ask you to please reconsider. In all the multiplayer games i've played with them, they are always a detriment to gameplay. Strategy goes out the windows because everyone can be seen at any distance and outsmarting the enemy becomes impossible even if the enemy has a literal pea for a brain.
it will be arcade in RB unfortunatly
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