- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Rank VII for aviation, brand new commander's sight for selected vehicles, naval shell chase camera and almost 30 new machines are joining the game! Two new locations, new effects for the nuclear blast, updated sounds, and much more!
Ground vehicles
11 new ground vehicles and brand new mechanic - commander's sight!
Aircraft
Rank VII for most modern jets in line with the expanded 11.0 Battle Rating
Many new aircraft, including the MiG-23M and a premium F-5C in the famous Red Menace camouflage!
Naval Fleet
6 new naval vessels and a new naval shell chase camera view for better aiming!
New locations and missions
It's fixed №7
This time “It’s fixed!” comes together with the hotly anticipated major update “Red Skies”, and as usual, we have included positive changes and fixes inside the update’s changelog to make it even better!
Ground vehicle DM improvements
We have changed the calculation of effective armour penetration in cases where a projectile hits several armour elements at once, for example, a junction of armoured plates of different thickness, or several vehicle parts.
Previously, the resulting durability was equal to the sum of protection of all parts involved at the hit point. As a result, protection equivalent at a joint’s impact point might be excessively high.
Look at the hitpoint of a 120mm round to the Tiger’s front plate. The large projectile touches the edge of the driver’s observation device. The new calculation algorithm selects a part with minimal overlap at the point of contact of the projectile. Touching the neighbouring part does not limit the effect of penetration anymore.
Previously, a huge obliquity angle might affect a penetration calculation at the juncture of several plates, and the effective protection could be incorrect.
Previously, a high calibre projectile could overcome the side plate on the King Tiger at an acute angle ignoring the large area of the front plate. As a result, only the thickness of the side plate was taken into the calculation.
It’s fixed now in the “Red Skies” update as well!
Additionally, a new animation of the overpressure damage has been added to the hit camera in battle and the protection analysis in the hangar. Also, a value of the heading angles has been added to the protection analysis for more precise research on the ground vehicle armour.
Master your knowledge!
Tail fin model revision
This change will increase the survivability of all aircraft in the sky and make air battles even more interesting!
Previously the stabilizer (horizontal tail fin) was in the damage model as an inseparable unit and in the case of receiving critical damage, was destroyed completely no matter which part of it was shot at. In such a situation the entire aircraft lost altitude control and was destroyed.
We have reworked this DM part for US, Soviet, German, French and Chinese aircraft plus all helicopters. Now the part of the stabilizer that received damage destroyed will be exact and the remaining part will keep functionality and will allow you with skill to reach an airfield.
In the near future we will also rework the British, Japanese, Italian and Swedish aircraft.
Control of tracked vehicles
We have improved the responsiveness of tracked vehicles in dynamic turns - the vehicles will become less inertial in the direction of the turn and they will be able to complete the maneuver faster when the turn control is released. This change is most noticeable in powerful and large vehicles especially in the AB game mode.
Targeting improvements for missiles
Global targeting improvements come to War Thunder missiles with semi-automatic guidance (mouse controlled): ATGM’s for ground vehicle and helicopters, as well as SAM’s on AA vehicles.
We have improved the guiding algorithm for a missile to follow the aiming point specified by you on your mouse. The new algorithm takes into account the movement of the target or the missile carrier much better, it guides more accurately and does not lead to a swinging in the trajectory of some missiles, both with automatic and manual tracking of the target. Launch at will!
Improvements on semi-active seekers
Radar seekers now have a target lock quality indicator, making it easier for you to understand the perfect launch moment and estimate the risk of the missile losing the target and self-destructing.
The signal-to-noise indicator is displayed as a ring that grows with an increasing change of locking on target. It shows how effectively the missile seeker can distinguish the radar signal reflected from the target against the background. A changing colour in the ring from grey to red indicates that the signal-to-noise ratio is high enough to successfully lock on target.
The outer arc shows the actual signal-to-noise ratio for pre-launch locking seekers. A red colour means the target is locked and the system is ready to launch a missile.
For missiles that lock on target after launch, the arc shows forecasted signal-to-noise ratio after the missile is launched to the time of locking on target. A red color means the lock will be successful and a missile is ready to fire.
Fixing the torpedo detonation mechanics
We have slightly improved the mechanics of torpedo detonation under different conditions and from different impacts. Now the chance of torpedo detonation with its destruction will be from 3 to 7% (depending on the destruction conditions).
A torpedo onboard can detonate with a heavy fire and detonation of other nearby torpedoes. But detonation will not necessarily be the end for the naval vessel - the weight of the explosive mass and the detonation point will be taken into account and a fair damage will be calculated.
Virtual Reality reboot
Now War Thunder uses the OpenXR standard which provides better image quality, increasing picture sharpness compared to the previous implementation at the same supersampling settings. For example a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! The new standard allows us to fix a lot of bugs, for example the incorrect display from the gunner position or blurred object outlines.
We using asymmetric eye protections where the depth perception and display accuracy have been improved. Also in this update we have implemented TAA support in VR mode and the owners of the RTX GPUs will be able to use DLSS to improve performance.
In addition, VR owners now have access to all graphical settings including SSAO, reflection quality, and the effect of hot air. Simulator players in VR helmets will be able to capture and broadcast the game process thanks to the special “streamer” mode that allows them to show the image of one of the screens on the monitor in the usual resolution for the live stream!
This and much more waits for you in the game!
Comments (173)
Players with Premium Accounts have been given extra 12 hours of premium time.
Good Patch ECXCEPT every other country with a good high tier premium jet grinder got it moved up to T6 to compensate for the changed Battle Rating Tiers EXCEPT the Shenyan F-5 for china. What Gives?
The tank treads feel a bit too grippy when making dynamic turns. maybe make them a touch more slick.
After this patch, the game crashes all the time when I try to enter the battle.
About the changes to tracked vehicles' mobility: I've noticed that some tanks (especially the Japanese Chi Tos and the Chi Ri) seem to struggle more than usual on slopes and going uphill. They don't lose traction, but they just cannot push forward on moderately inclined surfaces they never struggled with before, as if they didn't have enough torque, whereas before the update they felt much faster. I wonder if this has something to do with the update, or I'm just imagining it. Anyone else?
yup in my end its the abrams for some reason some gears have massively reduced torque in abrams case gear 1 can pull 100% of its torque but 2nd gear is abyssmaly weak cant even pull the tank up to 20 degrees incline, making the abram's movement weird where it move stop move stop since gear 1 will push the tank up tp 20km/h speed making the driver shift gear to 2 and immediately stop cause gear 2 is abysmally weak in climbing then shift to 1 again LOL others see it on STUG as well
Ozoahameg, Thanks for your answer. I don't know how a tank's transmission works, nor how to drive a tank, but I've also noticed that the driver tries to keep high gears even when climbing and is stubborn about downshifting. For example on JP tanks I'm constantly in 8th or 7th gear while going up a slope at 5 km/h
After this big cut in revenue, I decided not to recharge even $1 until I got back to the original level
Great job on cutting silver lions. Better hope all the players have good games just to cover repairs which I see are still ridiculous. It's like you don't want us to play? I do have other games, but I've really enjoyed this one since 2015 and spent a ton of money on it despite your best efforts to drive me away.
Please disregard all my comments complaining about the decrease in SL. I don't know how it's working, but this afternoon I am averaging about the same SL totals per battle. So whatever they lowered is offset somehow by another factor it seems. This is the first issue I commented on since like 2015 and now I remember why I don't comment. I need to give things a chance before I open my trap. I apologize to anyone I may have offended or misled. Wish there was a way for me to delete my comments.
Is it out now?
Yes.
I had 60fps on High graphics yesterday, now I cant get 5fps. Anyone else having this problem? :(
Not even on min.
Not quite as bad as you, but I have a noted decrease in performance in ground battles. Not sure if it is effect related or what :( Massive bummer.
the new explosion sounds sound rather wimpy, and the ne artillery explosion effects look pathetic, but otherwise great update
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