- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
A new naval location designed for dynamic firefights with the coastal fleet!
The ocean flooded cargo terminal, vehicle overpasses and the downtown of an Asian seaside metropolis. It is here, with the roar of engines and the clang of machine-gun belts, boats and patrol ships from the War Thunder coastal fleets will clash in battle! We present a new location for naval battles “Drowned City”, that will appear in the game with the release of the upcoming major update “Red Skies”!
We originally created this location specifically for the mosquito fleet of War Thunder - there are many shelters made from containers scattered by flooding, ship skeletons, heaps of garbage, road junctions and trees shrouded in sea mud. Aviation will maneuver between tall skyscrapers, looking for an obvious boat whilst hiding from anti-aircraft guns.
To create this location, we were inspired by the views of the coastal cities of South-East Asia, especially Hong Kong. Its an amazing location between the mountains and the sea, as well as characteristic skyscrapers with holes (“dragon gates” - according to Feng Shui, through these openings in buildings dragons from the mountains descend to the sea) largely determined the appearance of the “Drowned City”.
The War Thunder Team
Comments (83)
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1 boat boi ha ha ha
Location: Global Warming ... Greta doesn't approve
Prologue for Kevin's Costner Waterworld :)
How dare you?
Did they run out of real places in the world? While i am getting into naval battles - i need to put this on my excluded map list
fun fact : none of the naval maps outside of the 1 cap gamemode is actually a real place
piscessoedroen, Two places to be fair, but yeah, the rest were such a alternate world created by Gaijin for Naval.
Can you bring some of these naval maps to Air RB as well? Kind of a waste of cool maps when they are restricted to a mode where 90% of the player base won't ever see it.
Agree but man the NF maps are actually very massive similar to GF maps (128km × 128km) yet we play on an extremely tiny part of the map it self (boxes being 20km × 20km an or 50km × 50km), hm I wish English Channel was still in rotation for AF maps.
Seems verry nice but it's useless if the mode where we can play on this maps, is a mess.
All the gamemodes are a mess if you think about, idk why so much hate for naval
Toki_Tsu_Kaze, Because the unbalance in naval is the biggest unbalance in the entire game. I'm not hating on the gamemode, as a matter of fact I play naval the most. But it has to change, fast.
not big naval fan but this map looks very fun :)
I mostly play blue water. But this has me excited for coastal. What BR's will this be for?
The location looks very cool indeed but can we have extra large maps for battleships pls? Top tier tanks are getting a large map, ships need the same.
I couldn't care less if they had us fighting in a tiny map as long as there were no airplanes where they don't belong, historically.
xCrimson_Thunder, Nothing like being bombed by an Arado in Von der Tann...
Farbanti?
i wish we had ships for the naval trees of the same size of the sunk ship in this map
For the Triple E class it's 55.000t yet we're very far from any player ship being close to that scale ntm we've already seen how destructive it was to the mode even the largest vessel in game is atm.
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