- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
120mm naval guns on the chassis of Japanese Chi-Ha tanks were supposed to hit the landing American troops with direct fire. The mobile coastal artillery was to be the last-chance weapon to save Japan from the Allied invasion.
Type 97 Chi-Ha Long Gun, SPG, Japan, II rank
Pros
- Extremely powerful gun
- Decent mobility
Cons
- Lacks gun protection
- Limited ammo
This curious prototype of a self-propelled gun was discovered in the territory of the Yokosuka naval base after Imperial Japan surrendered in WWII. The 120mm naval gun was installed on a turntable mounted to the chassis of a Type 97 Chi-Ha medium tank. It was obvious, that the self-propelled gun was assembled in a rush - the high losses of Japan in the final stages of WWII and a shortage of military production forced the army and naval commands to look for any way to protect the island metropolia of the Empire from the threat of an Allied landing.
The self-propelled gun did not have any protection, the large calibre of the cannon and the weak platform of the medium tank presupposed firing mainly direct fire and in the rather limited arcs of forward and backward to avoid overturning due to the heavy recoil. Despite all these shortcomings, such vehicles were supposed to go into series for rapid deployment in dangerous sectors of the coastal defense line for the Japanese islands and firing at a line-of-sight distance at approaching enemy forces.
The Chi-Ha Long Gun will appear in our game with the release of the War Thunder: “Raining Fire” update, the self-propelled gun will join the ranks of rank I vehicles in the Japanese ground forces research tree. Vehicles of this class are widely represented in the game and have their fans. The advantages of such vehicles are huge firepower and acceptable mobility, the disadvantages are low protection and rather high visibility.
The Chi-Ha Long Gun is a classic of the "glass cannon". The absence of a turret and the high seating position of the gun operators makes the crew open to any damage, including machine gun fire, aviation and artillery strikes. However, the huge damage of the gun makes the risk to the crew justified to strategists - the 120mm naval gun fires deadly SAP shells, as well as high-explosive fragmentation shells, each of which contains almost 2 kg of explosives in TNT equivalent! After each shot, you need to look for cover, it will take the crew some time to reload the giant cannon. The Chi-Ha Long Gun gets to the shelter quickly enough - even a heavy cannon does not prevent the Chi-Ha chassis from accelerating to a speed of just over 40 km / h.
The Chi-Ha Long Gun will be a good addition to the starting setups of Japanese vehicles. Each shot from this self-propelled gun inflicts critical damage to light protected targets, but every enemy shot threatens to immediately send the brave Japanese to the hangar. Put the Chi-Ha Long Gun to the test with the release of our big update, War Thunder: “Raining Fire” - it won't be long!
The War Thunder Team
Previous Development Blogs
Comments (123)
thanks snail
I am very happy with this but please.........add WW2 planes
smack, so this was the cat that was hiding?
Germany is suffering with only AIM-9B facing the F4EJ with a ridiculous payload. Even the MiG-19S is underpowered with only 210 rounds and no AAM. Japan and USA aviation trees are very overpowered and you really need to balance the payloads. Germany doesn't even have a Vautour equivalent. GE players are literally left behind.
Ooh yeah.GeRmaNy SuFfers. Lets see... F104 with a decent anti-ground capability and not bad in air2air.... Mig21 with R60 30G missile... And you'll get Il28 in this update. So take your "Germany Suffers" And shove it up your a**. Thank you very much
This Guy.........
M1128 MGS Stryker when??????????
I'm not quite sure about putting this on rank 1, tho.
It has to be rank1, because Chi-Ha Short Gun is rank2. BR 1.3. It has heavier filler and enclosed turret, although this one will have base fuze on the shell, so penetrates better. If it fails to penetrate however, the explosive blast is weaker so the short gun would be better for trolling at high BR.
I know this has nothing to do with the dev blog, but can you hint when the update is going to come out?
after op ummer probably.
*snore*
Love your work guys... but why the 5 days between devblogs?
as a PUMA addict and abuser of the Flak 38 find that this is like everything else i face!
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