- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
At the beginning of July, a new season of World War mode is coming to War Thunder! We’ve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season “Road to the West”!
Any player can join World War battles! Even if you don’t have a required vehicle, you’ll be granted a fully researched vehicle of each class of an army to use.
Realistic difficulty
There won’t be any markers in the upcoming season! Difficulty settings are fully identical to the Tank RB mode, and the same difficulty will be implemented for air battles.
No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Don’t forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.
Improving the interface
When the new season goes live, you will notice that searching and joining battles will have become much easier. We have removed the list of scenarios, and instead you will see only one available scenario - active at that moment, or preparing to launch. We also added keys to join battles on the selected side of a conflict.
These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!
New army type: Helicopters
It’s hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!
Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.
They can also be used by the commander to quickly move an infantry army to the enemy’s rear, or in any other important direction!
Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.
The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.
The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry army’s forces in proportion to the amount of helicopters that were shot down, so be careful!
A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.
Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.
Xbox and cross-platform multiplayer
World War game mode is now available to Xbox One players! Create your own squadron or join an already existing one to take part in the battles with everyone else now.
To enable cross-platform gaming, you need to go to ”Settings → Account → Privacy and Security → Xbox Live Privacy → Details → Communication” and select “Allow” under the point “You can play with other people outside of Xbox Live”.
In addition, don’t forget that players of all platforms on which War Thunder is available can get into single game sessions together!
Other changes
- The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
- A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
- The sound of artillery fire on the global map has been added.
- The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
- The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.
In the upcoming devblogs about World War mode, we will be sharing information about the awards in this season, so don’t miss it!
Read other devblogs about this season of World War mode :
The War Thunder Team
Comments (81)
As much as I like these shanges I probably still won't play ww mode looking how I thout that ww will be in one or several huge maps and something like 64x64 + bunch of a.i. units and what we got is that we play still playing on hilariously small maps ant it doesn't help that this time you will focus on higher tier vehicles, like we playing with vehicles that 1500hp engines but on maps that you can reach enemy spawn in less than a minute
Naval rewards need to be doubled now!
What do you mean by "modern combat equipment"?
Laser rangefinders.
60s Era tech with a Balistics computer straped ontop "modern"
You say you made a more realistic move but what about the Flight model of aircraft? i remember that the Performance was from Arcade but the Damage model from realistic. Meaning you could rip your wing in a Lazy turn. Is this still an issue?
> The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award. Does this mean that non Squadron rewards are also going to be more difficult to get? Because frankly, I think the reward system for the previous season of WWM was pretty good.
They Mean The "Coupon Rewards" For Top 10 Squads, So That Only The Actually Dedicated Squad Members Get Said Coupon Rewards. Regular Rewards Will Stay The Same As Last Season, Grindable For Anyone & 2x Easier For Squad Members.
Ok so what are the prize vehicles?
BRAVO!!! Finally no markers mode! May I propose that in further development you consider both options like we have now in Squadron battles so we have both branches of community satisfied? Good job for removing markers once again!!!
RB MODE! YES YES YES! Finally! This is a huge step in the right direction!
Why can't we have WWM for Realistic and Arcade. I know all the elitists are going to come out now. But the fact remains alot of people play arcade because they like the fast pace instead of creeping at 2mph and getting sniped from a bush 3 miles away that is 1/8" X 1/8" on the screen. Sure you made the RB players happy but you also just alienated half the player base form WWM.
Good! I am so happy there is top tier in WWM. I thought it was going to be WW2 only! I will be looking forward to the rewards!
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