- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
At the beginning of July, a new season of World War mode is coming to War Thunder! We’ve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season “Road to the West”!
Any player can join World War battles! Even if you don’t have a required vehicle, you’ll be granted a fully researched vehicle of each class of an army to use.
Realistic difficulty
There won’t be any markers in the upcoming season! Difficulty settings are fully identical to the Tank RB mode, and the same difficulty will be implemented for air battles.
No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Don’t forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.
Improving the interface
When the new season goes live, you will notice that searching and joining battles will have become much easier. We have removed the list of scenarios, and instead you will see only one available scenario - active at that moment, or preparing to launch. We also added keys to join battles on the selected side of a conflict.
These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!
New army type: Helicopters
It’s hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!
Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.
They can also be used by the commander to quickly move an infantry army to the enemy’s rear, or in any other important direction!
Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.
The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.
The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry army’s forces in proportion to the amount of helicopters that were shot down, so be careful!
A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.
Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.
Xbox and cross-platform multiplayer
World War game mode is now available to Xbox One players! Create your own squadron or join an already existing one to take part in the battles with everyone else now.
To enable cross-platform gaming, you need to go to ”Settings → Account → Privacy and Security → Xbox Live Privacy → Details → Communication” and select “Allow” under the point “You can play with other people outside of Xbox Live”.
In addition, don’t forget that players of all platforms on which War Thunder is available can get into single game sessions together!
Other changes
- The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
- A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
- The sound of artillery fire on the global map has been added.
- The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
- The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.
In the upcoming devblogs about World War mode, we will be sharing information about the awards in this season, so don’t miss it!
Read other devblogs about this season of World War mode :
The War Thunder Team
Comments (81)
The Warthunder community has once again jumped the gun and expected Gaijin not to learn from their mistakes. Thanks for adding RB mode!
Most of these changes look great but you can't fault the community for "jumping the gun" as Gaijin has an incredibly poor track record.
Takemoto, Maybe not, but I still think the community is borderline unfair to Gaijin in reguards to most things. Like theyre getting better as a developer and people are still holding them to outdated standards. I feel like whatever they do they must always end up with the community upset, Takemoto
Hi, As A Map Commander, You're Semi-Forced To Stay On The Map For The Duration Of The Whole Operation So Will Even Commanders Of A Certain Squad Have To Play About 100 Battles To Receive A Reward? That's Literally Impossible For Someone Like Me, Just Doing The Commanding.
And To Top Of This Remark, Will There Be Changes To Activity For Commanders? Because The Game Considers Map Commanders As An Absent Member To The General WWM Season Only Counting Up Operation Time But Not Activity. Will It Be Possible For Commanders To Gain Rewards Without Having To Leave Map, Grinding & Leaving The Enemy Open To Exploit Said Fact.
ShimakazeChan, bruh. this hurts my brain to read.
Thank you for finally removing the weird mix of Arcade and Realistic. That's a step forward gaijin.
This is all nice and dandy, but what about the Naval community's needs? EC anytime soon perhaps...? Or because of WWM, it will be axed again, since that "would fragment the player base".🙄
There are some technical matters with Naval EC being worked on at the moment. It will return as soon as its possible to do so.
Smin1080p, Are those Technical Matters, "It's not important?" Been 5 months of "Technical Matters" at this point.
Why does it have to only be one nation vs another? In the Chinese farm scenario, why not make it France and USA vs Russia so people who have tech tree research for one of those 2 nations, have more vehicles to use. It would also allow the use of equipment in the game, used in the battle historically, but not currently in the line up for this Senario to be used.
man comments like this makes me want to have a dislike option here
BarMan_Festeiro, Yeah I wish I could dislike yours BarMan. Many conflicts involve multiple nations and vehicles of multiple nations like here and it would be better if you could play any of the involved ones if it happens to be one of your favorite nations to play. In WWM you always have an advantage if you have more of the available vehicles, like the radar guided AA instead of the non-radar one that everyone gets. Sucks if you aren't far enough in one of the two available nations...
good job Gaijin this is a really good move you're making Thank you!!!
What about the people who are just learning RB and want to keep it having some kinds of markers. Aircraft are almost invisible against dark Terran. And it does not help if you don't have a nice monitor. Choppers will just snipe tanks and then hide. No way to counter them with aircraft.
Go play arcade...
SphericalJosh, hurr durr
Helicopter can bring the infantry.What about IFV?
No markers is a super welcome change. Looking foreward to this season!
Nice, remove the one thing this mode had over random battles and make everyone play tons of it to get anything out of it. Brilliant.
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