- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
At the beginning of July, a new season of World War mode is coming to War Thunder! We’ve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season “Road to the West”!
Any player can join World War battles! Even if you don’t have a required vehicle, you’ll be granted a fully researched vehicle of each class of an army to use.
Realistic difficulty
There won’t be any markers in the upcoming season! Difficulty settings are fully identical to the Tank RB mode, and the same difficulty will be implemented for air battles.
No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Don’t forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.
Improving the interface
When the new season goes live, you will notice that searching and joining battles will have become much easier. We have removed the list of scenarios, and instead you will see only one available scenario - active at that moment, or preparing to launch. We also added keys to join battles on the selected side of a conflict.
These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!
New army type: Helicopters
It’s hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!
Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.
They can also be used by the commander to quickly move an infantry army to the enemy’s rear, or in any other important direction!
Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.
The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.
The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry army’s forces in proportion to the amount of helicopters that were shot down, so be careful!
A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.
Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.
Xbox and cross-platform multiplayer
World War game mode is now available to Xbox One players! Create your own squadron or join an already existing one to take part in the battles with everyone else now.
To enable cross-platform gaming, you need to go to ”Settings → Account → Privacy and Security → Xbox Live Privacy → Details → Communication” and select “Allow” under the point “You can play with other people outside of Xbox Live”.
In addition, don’t forget that players of all platforms on which War Thunder is available can get into single game sessions together!
Other changes
- The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
- A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
- The sound of artillery fire on the global map has been added.
- The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
- The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.
In the upcoming devblogs about World War mode, we will be sharing information about the awards in this season, so don’t miss it!
Read other devblogs about this season of World War mode :
The War Thunder Team
Comments (81)
"Road to the west"? Hehe, tovarishi, I think our dreams came true!
https://www.youtube.com/watch?v=LNBjMRvOB5M
Wish i had a chance to grind some russian helis for this event with that shiny new ka-50... too bad i couldnt because the sale didnt include consoles. Thanks for the crossplay but who cares about that when there isn't cross platform love.
Do we need more tools to chew the work? what's next? an Auto-Pilot and auto aim feature? the game is already point and click with Thermals and Laser range finders, do we really need something that removes actually aiming and skill for the game? i propose we don't actually let players control their machines anymore, they just watch a bot control it for them so we can actually jump of Military tech and have the First Drone battle mode were no human actions are required
FAX THO. They cut the price of the beginner's packs on the gaijin store and not the consoles and i get that Microsoft and Sony have they're own requirements but at this point is just seems like they are trying to get as much money as possible
Changes seems interesting. "searching and joining battles will have become much easier" if you could do that to simulator battle mode for tank/airplane/ships, that would be less confusing. it's so confusing that I don't understand what is the difference between EC and simulator mode, and never really enjoyed them as I'm a no brainer when it comes to research a game. Please make that less confusing. It's a step forward with your article, keep up the good work.
This is awesome news! Thank you for listening to our feedback, Gaijin. o7
Road to the west ???? Crazy Russians.
No way? Gaijin ? Creative? With realistic sense in mind? No way!
Yay RB air and ground. I will actually play this one.
Everyone likes these changes... but when will the season start?
Soon™
Can you please remove the new missile detection system from ground battles. The little digital red square streaking across the field in front of my vehicle from 1942 doesn't make a lot of sense. Especially when in 3rd person view. Seriously go play a game and see how badly it breaks the immersion when the red digital square goes flying through. It's not even like it only shows in modern MBT's through optics it shows in 3rd person view while using ww2 vehicles.
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