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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.
We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.
This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/NEW_Terrain_render13_a41390c8a589a61e376328fb80fb8fdf.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/NEW_Terrain_render03_fe065311b1300c384e3f438e34d7ad83.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/NEW_Terrain_render11_9e3a22cef5fef1b28a1217530d9fff96.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/NEW_Terrain_render01_c1b19ca45749966037b5df4a6157679b.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure1_582700fb4c2794d2d5ea7ed32b66c2c8.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure0_47446c0dc02458c0f83319dcb00bb0a2.jpg)
And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.
We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure0_b198da4128ce9b21f25f31a8461224c9.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure3_21bce598f1c6c8e665b4320cffe9afa9.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure1_29d789920f88e4dec5e88b4bca0e5d85.jpg)
![](https://staticfiles.warthunder.com/upload/image/!2018/02%20February/DB/coub_connection_failure2_65d07020314824a86eafd369f40f5694.jpg)
Check our previous DevBlogs:
The War Thunder Team
Comments (127)
Does Dagor Engine 5.0 also affect the Navy?
Hey Stona_WT or Scarper do you know who I can talk to about war bounds? I want to change the profile that I got for another one.
I apologize that my request doesn't pertain to the things on this article.
Looking really good, can't wait to see the Kyu Maru with the new engine. I will remain hopeful about getting it for as long as it takes!
Great!! Especially the update on ultra-low quality :D Thanks to all developers. So...when are you guys going to add motion blur back into the game? I noticed that the motion blur was available years ago in air battle and it feels GREAT! Also at bilibili.com if you look at the comment session you will see about half of them said the game should bring motion blur back.
Wow guys I can’t believe the hard work you must have put in this superb improvement!! Kudos to all who have worked on this, congratulations on a job amazingly done!!!
Great job, great job, some more GE incoming to keep the dev fires burning !!
It looks awesome! Just don't forget to fix the invisible tanks and planes in mixed battles for NVIDIA GTX series =)
Will we find these changes also on ps4 ?
Bells and whistles, still, everyone is playing ULQ because.. ITS A COMPETITIVE GAME! Objects and covers disappear, you see through sandstorm on Sinai from spawn to spawn, a lot of textured hills are a lot lower than in HQ graphics. All in all - this doesnt change anything. After TWO MAJOR updates you roughly still have the same number of players...
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