- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Hello there everyone! Today, we’re pleased to announce the second phase of Closed Beta Testing (CBT) for War Thunder Infantry. What can you expect? Solo gameplay with no bot squads, new missions, a new location, numerous improvements, new mechanics and weapons are ready for you. Let’s get into the details!
Meet two Domination Modes

As part of the second phase of the Closed Beta Test, we plan to test two main battle formats, both as a Domination mode. The first Domination mode involves controlling three capture points. A key new feature of this setup is that 128 players can participate simultaneously in a single session, resulting in 64 vs 64 battles.
We plan to make this mode available for limited periods of time, and in the event of technical issues, the mode may be taken down to allow us to fix any issues. We’ve tested internally and by using bots, but seeing how the stability is under maximum load in a live environment with real players is only possible during an open beta.
The second Domination mode features a single capture point designed for 40 players (20 vs 20). This mode will be available during periods when the larger 128-player Domination mode is inactive.
You are the squad!

Both new formats are designed for players without accompanying squads. Squads will be formed automatically from solo players, with up to four players per squad. If there aren’t enough real players in a session, bots will fill the vacant squad spots.
To increase tactical flexibility, a new feature that allows players to choose how they spawn into the battle has been added. Players can join the fight either at a respawn point, or near any member of their squad. To do this, select a squad member on the minimap or from the drop-down list to the left of it; the server then calculates a route from the selected ally to the nearest respawn point and chooses the closest possible location where no one will see the squad member spawn, while also being far enough away from any potential enemies. This is a faster way to spawn near your squad, but also a more dangerous one — unlike respawning at the starting base, here you do not have a few seconds of invulnerability.
In addition, limits have been placed on the number of armored vehicles of a single type. For example, in infantry battles, each team will be limited to no more than ten ground vehicles at a time, which should contribute to a more balanced gameplay experience in sessions with a large number of players.

In the second phase of testing, the following combatant classes are available:
- The “Assault Soldier”, armed with an assault rifle
- The “Sniper”, a master of marksman, sniper, and anti-materiel rifles
- The “Specialist”, whose primary weapons will be submachine guns and shortened assault rifles
- The “Machine Gunner”, with a light machine gun
Classes differ by the level of armor protection they have and their base mobility. Each class is able to bring additional weapons and equipment into battle, which affects the total weight of the soldier and their range of combat capabilities. In the first testing phase all soldiers had equally heavy gear, now you have a choice: make your soldier lighter and more agile, or sacrifice mobility in favor of heavier armor and additional gear. Weapon inertia has also changed; heavy weapons will no longer significantly lag behind, but of course will still take longer to aim than a pistol, for example.
Introducing a new Map
A new map called “Al-Massa” will be ready to play on in the new testing phase, designed in the style of Middle Eastern cities. The uniforms and gear of the soldiers have been adapted to match the new environment. The Domination game modes for 40 and 128 players have been created for this new map.
We’ve also lined up some new weapons for you to play with:
- The famous shortened AKS-74U, which is a compact version of the 5.45 mm Kalashnikov assault rifle
- The excellent FN SCAR-L assault rifle
- The rare KORD 6P68 assault rifle chambered in 7.62x39 mm
- The American Colt 9 mm SMG
To counter enemy drones and ground forces, the 12-gauge KS-P and Mossberg 590 military shotguns have been introduced too.
We’ve been working on UAVs as well, which have undergone significant changes; there are now limits on the number of launches per battle. The functionality of supply crates has also been updated. Firstly, the medical crate is now lighter, but has a strict limit on how many first-aid kits can be restocked. Secondly, the explosives crate, in addition to restocking grenades, now also restores the UAV launch limit.
Improvements and Refinements
We’ve also worked on improving the user interface. Equipment weight is now displayed during the spawn point selection phase, weapon icons have been improved, and we’ve implemented a virtual camera for controlling drones.
Significant improvements have been made to the game’s audio as well. Spatial audio has been optimized, and the accuracy of sound positioning has been enhanced.
We’d like to give a huge thank you to everyone who participated in the first testing phase back in December. Thanks to your reports and feedback, a huge number of minor issues were identified and fixed. We’re developing this new mode alongside you, so we’re looking forward to seeing you in the second phase of the War Thunder Infantry Closed Beta, which is due to start this week!









Comments (31)
Comments will be premoderatedLets hope theres more than 4 Beta slots to go around this time :D
Lets go! A second mode to play with a large number of players with no forced bots is what I hoped, excited to possibly test it!
the sniper text is spelled wrong. (the material part of the text says materiel)
It's in Snail's language ;)
Its the correct spelling. Materiel refers to military structures, equipment and supplies which is what an anti-materiel rifle is designed to take out.
Damn, I can't wait for a CBT! 😋
Apply now!
Looking forward to see VOIP included in the game so we can coordinate with teammates which is better than just seeing the chat. Also yes to blast enemy ears with amazing songs and propaganda lol
Hope I get to play this time! feed the snail guys
Good luck!
in one of the buildings the arabic sign is formatted wrong
Please be sure to submit the bug here: https://community.gaijin.net/issues/p/warthunder
You have a very good foundation to create a good tactical multiplayer game where players use their heads and not shoot at each other like crazy. Why don't you use that to create something better? Who from Gaijin came up with this first?
Why we create a game mode where players shoot at each other? Dunno, maybe because WAR Thunder? ;)
Will there be earnable decorations, and skins in infantry mode for tanks? profile icons for the base game? Will there be soldier customisation such as helmet types helmet attachments. customisable chest rigs, backpacks, custom faction based camouflage? will vehicle customisation carry over such as skins on aircraft, or decorations and skins on tanks? to compete with the levels of customization games like tarkov or battlefield offer?
I cant wait for Phase 2 I already tested First Beta preview and I was spechless how good it was. Since I am on CachyOS aka Linux now duo to Microslop Crashed for no reason War Thunder and fried my Rx 7900 XTX that maybe was a fail production by Gigabyte I am gonna give it a try again if i get accepted.
Submit a complaint