- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Have you ever wondered how the damage mechanics work for Aviation and Ground Forces function in War Thunder? Perhaps you were interested in finding out how realistic shells and ordinance was translated across to our virtual battlefields? Wonder no more!
War Thunder has a complex and realistic damage model that spans a wide range possibilities, situations and scenarios all with historical accuracy in mind. Each and every vehicle has its own unique damage model, faithfully recreated with every module, crew member and armour plate taken into consideration and functioning in game. In order to truly master the battlefields and join the ranks of the best pilots and tankers, it's important to understand how these mechanics work, how damage is calculated and what factors can affect received and delivered damage.
Distinguishing between Normal, Serious, Critical and Lethal damage and what this means for your vehicle in combat can help you plan and consider your actions and battle strategies before setting off into combat. Whilst your vehicle is your primary weapon in battle, knowledge is the key to victory!
Interested in learning more?
The War Thunder Team
Comments (111)
0/10 shells are pixels :^) No jk, but seriously I hope that change comes soon, as it was hinted some time ago
Talking about damage mechanics, among the others there's a good suggestion for realising 3d shell models. I hope you will take it into account soon ;).
''.. a complex and 'realistic' damage model'' Oh please.. try again when you fixed the unhistorical solid shot (APDS) nerf ..
If you believe something is unhistorical or not working correctly and have the evidence to prove this, please submit a bug report.
What "nerf", you mean the non-existent one that your thinking of? ADPS can go straight through my IS-3 and has no problems against most tanks it faces. Depends on what tank your talking about.
Is this how it really works or how it supposed to work? Cuz i'm sill getting impossible kill-cams (shots)in tanks, and even one med. caliber hit can completely disable my bombers tail control ! WHICH IS NOT REALISTIC ! and with that there is no real reason to fly high with heavy fighters since any fighter can kill a bomber relatively easy. So bombers 2.0 we'r still demanding (and waiting) it very much! And i still don't think arty. strike should be in the game at all, it was good without it.
Yeah shot a Dmax almost point blank range, only to have track eat my 152? What does the 152 shoot wooden rounds? Pine, cedar or is it a nice hardwood cherry. Yeah totally realistic WarThunder World of Tanks.
Why the argentine roundels have a GE value and the other nations not?
37mm, 30mm, 20mm and the rest are not making damage like before in Air AB and games are shorter cause fighters can't stop bombers, there are less than 3 minute games and Terror of the Sky being awarded to players with 3 kills or to bombers that get kills with AI gunners while flying straight, analyze your stats and you'll see the truth about your damage mechanics change in 1.59. See how many players can't get kills in each game cause the game ends before they can aim. Make this game fun again
Why is an assist only awarded if damage was done fewer than 30 seconds ago? Shouldn't an assist be awarded to anyone who dealt damage, no matter how long ago they did the damage, as long as the enemy hasn't repaired the damage of course.
^^^ THIS
nice article, unfortunately I can't find any information on parameters like altitude difference on tanks shooting at each other, its influence on angle of impact, physical effects while moving etc.
Cool.so .Japanese Planes are going to Burn now? taking into account the no self-sealing fuel tanks or are they just going to take damage like the other planes? so they get speed ,great maneuverability and same battle damage....
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