- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the coming major War Thunder 1.77 update, we’re planning to introduce a whole host of tweaks and additions to sound in the game. Today we’re going to talk about part of the main changes.
We have completely overhauled how weapon firing sounds for all vehicles are formed – now each shot is made up of several “layers” of sound, which form peak (attack) and residual (reverberations) effects for each salvo. We have assembled brand-new firing sound effects for all weapons, ATGMs, automatic cannons, and machine guns on ground vehicles, including sounds that the player hears from the opponent’s weapons. Reverberatory “tails” have been added for all ground vehicle weapons (cannons, howitzers, anti-tank rockets, machine guns), so that the player can identify a weapon’s calibre by the sound it produces when fired. We have also added a global reverberation effect for interiors (tank turrets or armored vehicle cabins) and exterior sounds (fields, areas with few buildings). For ultra-low frequencies, we have added separate layers representing the rumble of large-calibre shots, the operation of a tank’s suspension or the crash of collapsing buildings.
Now the sounds of battle heard by players in a clash of ground vehicles will be significantly different depending on the chosen view. We have added details to the interior sounds - empty casings dropping, loading mechanisms, breech shutter. By controlling from the gunner or commander view you will be able to hear how these sounds are reflected from the walls and details of the habitable space of the tank turret, while the external sounds will be muffled and contrastingly, from 3rd person view the sounds of battle will be heard in all their glory. Depending on the player's view (driver, gunner or commander) the surrounding situation will be heard differently. For example: a “Marder” driver in the closed cabin will hear reduced sounds of battle and in less detail than a gunner or commander who is in the open area of the vehicle.
Also, sounds of machine guns and cannons of ground vehicles now depends on the density of the terrain. In open field the shot sounds dry, almost without the typical “tail” because the sound wave quickly dissipates without encountering obstacles. In cities or in ruins, debris and amongst rocks, the sound of the shot is saturated with low and ultra-low frequencies, and the reverb "tail" is long and heavy.
In combined battles, the audibility of aircraft has been changed – from the ground, aircraft sound loud and thunderous, and you will be able to make out an aircraft by the sound of its engine, such as a dive bomber making an attack. The sound of the engine reverberates off the surface of the ground and other objects on the battlefield, enhancing the battle’s realism. From the cockpit the sound of enemy aircraft engines and allied aircraft is now much quieter which correspond to the observations of pilots in real flight conditions.
Check our previous DevBlogs:
The War Thunder Team
Comments (204)
These updates to the graphics and sounds are amazing, honestly couldn't help but smile to myself (which is kinda weird now that I recall it). Seeing as this Devblog is about the sounds, may I ask, will players other than Stuka pilots be able to hear the iconic "Jericho Siren"?
This is definitely a big improvement over 1.75, but the Epic Thunder Sound Mod is still leagues ahead of 1.77.
deep down when I've been buying all these 25k GE chunks, I've been hoping that money would go to engine improvements like this. Guess that merits another 25k.
Ooh, I hope the Stuka dive bombers and the katyusha platforms get their iconic sounds with this update!
How about giving some love for aviation's players? How about gun sounds overhaul? We'd like to have a good gun sound too :( RAF .30cal, 20mm, German 20mm, 30mm, US M2 .50cal sounds like the same for decade. Japanese .30cal sound doesn't even match the ROF of the gun and being like that for decade too.... how about Russian .50cal which sounds like someone fapping? Give us plane's player some love.. PLEASE...
Planes got all their engine sounds completely reworked on the last update, and i am sure this gun sound reworks are going to affect plane's ones aswell ^^
Holy crap!! Can finally hear what's going on inside of the crew compartments when the weapons are fired! Awesome job!
Dunno something doesnt feel right with those delays. They are kinda unnatural to my ears
may I just take a guess and say thats a P-47-D25 flying overhead? :3 Great sounds Gaijin!
I am so excited! Great work Dev team! Will there be any reworks for the ground forces economy soon? It's hard to make profit at the higher tiers or tank combat(in realistic at least) even with getting a kill or two. Good job!
Oh my Jesus, those sounds are so sexy
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